V2 beta Nov-21-2008 available now
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 From:  duke
2170.16 
Found what might be a bug - undo doesn't work for reference image adjustments (sizing, etc.).
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 From:  Michael Gibson
2170.17 In reply to 2170.16 
Hi Duke, yeah the whole undo mechanism is currently focused on changes to geometry only, background images are in a kind of different category from that.

But yeah that is not unreasonable to want to add a feature for undo to apply to background images as well.

You can only edit background images while you are inside that Image command, so I guess the way undo could work there would be to have an "image undo" available while you were still running inside that Image command.

Then once you exit the command undo would switch back to "Geometry undo" instead.

Would that work?

- Michael
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 From:  duke
2170.18 In reply to 2170.17 
Yeah that would be cool, like a mode-sensitive undo.
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 From:  PaQ
2170.19 
Hi there, hehe thanks for the comments (btw it's far to be finished, it was more to show MoI beta stability).

I'll post some final shoots at the end of this week (I hope) ... it's indeed for the same animation project from which I allready post some elements (space ships).


@pilou Je pense que tu as egare tes lunettes :P
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 From:  Frenchy Pilou (PILOU)
2170.20 In reply to 2170.19 
@PaQ: Are you sure? < O:)

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 From:  PaQ
2170.21 In reply to 2170.20 
good point :P
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 From:  Tommy (THOMASHELZLE)
2170.22 In reply to 2170.8 
Hi Michael,
no, I'm using XSI 7.0.1 and mostly with obj.
XSI still has extremely unflexible handling of user normals (basically you can't change anything on the object after import, otherwise it will no longer render correctly in most cases) and often doesn't like the output of MoI, but most of the times I can fix it to be usable.

That's still my main issue here since the NURBS import (IGES) in XSI is completely unusable - it has massive problems with the accuracy of close-to-the-edge trims... (or could MoI get an inverse-option of the command where it optimizes planes to be closer to their trimming? Un-fit with an offset? But I'm not sure if it would solve the problem anyway, the NURBS implementation in XSI is about 11 years old and untouched since AFAIK...)

I don't know if Autodesk buying Softimage will help in that area, since they announced that XSI is now their game solution - huh?

My other software Lightwave 9.5 now has options for using user normals as well, but it also is a pain as soon as changes on the mesh are needed.

I don't know what else could be done other than extremely involved analysis of the NURBS object to produce a ngon-polymesh where all the borders can be connected so that no user normals are necessary. This is what I nowadays find myself doing by hand ...

Not your fault though ;-)

Best regards,

Thomas Helzle
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 From:  Michael Gibson
2170.23 In reply to 2170.22 
Hi Tommy, thanks for letting me know what is going on. It sounds like what you really want is to get the actual NURBS data into XSI. But yeah they need to do some updates to their NURBS code to make that work right, it seems like that part of XSI has been on the shelf and untouched for a long time now.

> (or could MoI get an inverse-option of the command where
> it optimizes planes to be closer to their trimming? Un-fit with
> an offset?

That is possible to do in theory... Kind of extend the surface in all directions but keep the trim curve region the same. But it would take some work to set it up, I don't have anything all ready to go that handles all the details of it right now.

- Michael
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 From:  Tom (TOMKIMBROUGH)
2170.24 In reply to 2170.1 
Thank you for a GREAT product :)
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 From:  steve (STEEVE)
2170.25 In reply to 2170.23 
Hey Michael

Apart from the other good stuff, thanks for the "side pane position" option. With dual monitors I can now position the side pane on the left hand monitor. Great. And MoI remembers that set-up next time it opens.

Steve
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 From:  max3d (DAVEDAVIDSON)
2170.26 In reply to 2170.25 
steve i must have missed this one, how can i move the side pane to the other screen (please)?
www.max3d.org
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 From:  BurrMan
2170.27 In reply to 2170.26 
options-general-sidepane position
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 From:  max3d (DAVEDAVIDSON)
2170.28 In reply to 2170.26 
yes i have this but it only says left or right. so it doesnt go onto the 2nd screen unless the whole app is on there. unless i am missing something
www.max3d.org
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 From:  Michael Gibson
2170.29 In reply to 2170.28 
Hi Dave - if you make the MoI main window so that it is not maximized, you should be able to grab the edge and resize the window so that it is going partway across your 2 monitors, I think that is what Steve was talking about.

- Michael
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 From:  max3d (DAVEDAVIDSON)
2170.30 In reply to 2170.29 
yeah just tried that. i will keep it on the one screen for now as my screens are 21" and 20" :)

thanks :)
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 From:  steve (STEEVE)
2170.31 In reply to 2170.30 
Hi Dave...just as Michael said. My monitors are also diff sizes but by adjusting the MoI window size it works well...gives a huge MoI work space:)
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 From:  -ash-
2170.32 In reply to 2170.31 
Hi Michael,

When does this beta run out? I'm using it all the time now and wouldn't really want to go back to V1.

Thanks.

Regards
Tony

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 From:  Michael Gibson
2170.33 In reply to 2170.32 
Hi Tony, this one runs until Feb-21, so not imminent.

- Michael
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 From:  -ash-
2170.34 In reply to 2170.33 
Great - I'm using a lot for the NaP 50's contest. I'm really liking the new size readout and edit box - use it all the time to resize things to exact dimensions.

Thanks again.

Regards
Tony

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