Modeling problem question....how would you model this?
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 From:  Michael Gibson
2164.18 In reply to 2164.16 
Hi mushroomgod - here is an example with the file you posted:

Using your same side surfaces, but build a sweep that is a flat piece instead of trying to make it rounded at the corners:



Then use Fillet to produce the final rounded areas:




You may want to use the Shape: G2 Blend option in fillet to put a more flexible blend in there instead of a circular arc.

- Michael

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 From:  mushroomgod
2164.19 In reply to 2164.17 
Hi Michael,

Yeah I figured as much, no problem though, the shape I have now is pretty much spot on, I think the client will be happy :)


I think MOI does boolians and fillets so well the only thing its really lacking (for my style of modeling atleast) is like you say some good tools to maintain smoothness over a number of different patches/networks.

But for everything else the software is worth its weight in gold!

for example, this (cant remember if I posted this)..very simple and super quick - 90% moi


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 From:  David (BLEND3D)
2164.20 In reply to 2164.19 
Beautiful work, both geom and render.
David
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 From:  Michael Gibson
2164.21 In reply to 2164.19 
Hi mushroomgod - that is a fantastic guitar!

I do expect to add more functions for maintaining smoothness in the future, but there are still some kind of more "basic" areas than that which I am still working on first.

- Michael
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 From:  Frenchy Pilou (PILOU)
2164.22 
Crazy model!
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  mushroomgod
2164.23 In reply to 2164.22 
cheers guys, the guitar is a CD single cover for a uk band, I also did the album and a few other singles for them, MOI was used thoughout

Attached is another update of the train, looking a million times better than the subd model, much cleaner and tighter




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 From:  Michael Gibson
2164.24 In reply to 2164.23 
Hi mushroomgod, it is coming together nicely!

Yeah with subd sometimes the "everything totally melted" type mechanism behind it can be not quite right for things that should have more structured details in them.

The full melting effect is great for things that should have very melded features like a human face, but the more kinds of distinct cutouts and sort of "panelized" type features tends to go along with NURBS modeling more...

- Michael
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