Trouble with Fillets
 1-13  14-33  34-35

Previous
Next
 From:  DannyT (DANTAS)
2145.14 In reply to 2145.9 
Burr, so that's what you sound like :) cool tute dude. Camtasia??

---------
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2145.15 In reply to 2145.14 
>>Burr, so that's what you sound like :) cool tute dude. Camtasia??

I found that a person never sounds like what I had imagined! I wonder what I used to sound like to you??? He he!
(Since I used other space I could add the audio without worry of size. For me it helps with the understanding of whats happening on screen and the thought process of the creator!)

Yes that was Camtasia. I have another one called captivate which is a pretty powerful tool but not as down and dirty as camtasia. It needs more massaging after the fact. So for a quick record and post its camtasia. Actually If I didnt already have the camtasia loaded I would just use Jing.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2145.16 In reply to 2145.15 
Oh Billy!!!!

EDITED: 19 Jun 2012 by BURRMAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  WillBellJr
2145.17 
Being a guitar player myself, this thread is well respected!

-Will
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Matthew (KINGMATTHEW)
2145.18 
Hi all,

Maybe this one could also find your interest ...
Image Attachments:
Size: 107.3 KB, Downloaded: 238 times, Dimensions: 960x600px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2145.19 In reply to 2145.18 
Hi Matthew, that one looks great! A lot of details in there, even the little twisted parts at the very ends of the strings wrapped around the pegs, cool!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Apophis
2145.20 
Wow, nice guitar. Very detailed job. Hope we will see some nice render.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2145.21 In reply to 2145.18 
Nice one Matthew, good job, love the details!

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Matthew (KINGMATTHEW)
2145.22 
Thanks,
here is a rendered image, hope i will find the time to make some additional views ...
Must admit, the three lower Strings are not wound ;-)
Image Attachments:
Size: 34 KB, Downloaded: 86 times, Dimensions: 634x396px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  John (ENTANGLE)
2145.23 
Hey, I thought after doing the "test" guitar I could move on, and whilst I did get a better understanding in Moi from you guys, I am about to attempt this and struggling to see how I can create it. I've tried several methods in this thread, but I'm getting bad results. Mostly these "arch" shapes, along with the filleting of it.

I've included my shapes, along with a reference. It's seriously driving me crazy, as I personally have this guitar and want to recreate it in 3d.




  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2145.24 In reply to 2145.23 
Hi John, MoI's filleter is not really going to be able to handle those spots where you've got surfaces that are partially tangent to one another but then further along come to a crease.

For MoI's filleter to work those surfaces are going to need to meet at more of an angle to one another throughout their entire common edge.

Here is one of those spots that I'm talking about:



In this version, I have adjusted the top shape inward slightly to avoid that situation and make a more continuous crease along the shared edges between the surfaces:



This version can now be filleted throughout (using v2 beta Sep-21 version):



Result 3dm model is attached as 002_filleted_3dm.zip .


If you don't want to shrink the upper profile down at all, then that shape is just not going to be possible to fillet in MoI (at least not for some time to come anyway). You could try some other NURBS programs that have more advanced filleting than MoI such as SolidWorks, or you could also try switching to a more "low level" surfacing approach where you work on constructing surfaces more individually rather than using the solid modeling tools. That would be like building in some of the fillet surfaces by doing things like sweeping them, rather than using the solid modeling tools. But that tends to take a lot more time.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  John (ENTANGLE)
2145.25 In reply to 2145.24 
Once again Michael, I am amazed. With a few tweaks on the fillet sizes it would be exactly what I was trying to achieve.

What I don't understand though is how come it's possible to fillet the whole thing at once, but not by doing the different edges around the body? I need two different fillet widths, it doesnt seem like it's possible =\
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
2145.26 In reply to 2145.25 
Part of the problem with seperating your fillet's is say you do the top one first



Then how do you consider this next?



Here is an example I made by lofting just the bottom and top curves, then I could fillet the top and bottom seperate. It produced a kind of variable, but again changed your original shape a bit.

EDITED: 19 Jun 2012 by BURRMAN

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2145.27 In reply to 2145.25 
Hi John,

> What I don't understand though is how come it's possible
> to fillet the whole thing at once, but not by doing the different
> edges around the body?

When you try to fillet in different passes, the initial fillet ends up creating some sharp corners, which creates difficult topology for the next fillet after that to try and deal with.

Burr has a good example and illustration of this above.

It tends to be ok to do multiple fillet passes if you have all smooth edges but sharp edges can create more difficult situations.


> I need two different fillet widths, it doesnt seem like it's possible =\

No, not currently in MoI, at least not easily. I do have it on my "todo" list to enable setting different batches of fillet radii within one single go of the Fillet command though.

That would probably be what you would need to solve this case.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  John (ENTANGLE)
2145.28 In reply to 2145.27 
Thanks, I guess it's back to polymodeling until the next thing I work on :P
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Anis
2145.29 In reply to 2145.28 
Hi All...

I have problem with fillet.
Take a look at this, file attached :

EDITED: 19 Jun 2010 by ANIS

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2145.30 In reply to 2145.29 
Hi Anis,

The problem is got to do with the seams of the 5 wavy parts that are used for the Boolean being lined up with the seam of the cylinder.
Rotate those 5 wavy solids 90 deg before the Boolean operation and then you can Fillet.

Cheers
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Anis
2145.31 In reply to 2145.30 
Hello Danny,

Work fine, thanks...
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2145.32 In reply to 2145.31 
Yeah the fillets being able to only approach but not cross over another edge is really the single biggest remaining general fillet problem.

If that part can get fixed up then I think the fillets will actually be in pretty darn good shape after that.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  VG (VEGASGUITARS)
2145.33 In reply to 2145.6 
That looks really cool.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-13  14-33  34-35