MoI Exercise #5 Character Modeling --> Duck Mouth

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 From:  Anis
2125.1 
Hi All.....

Welcome to MoI Exercise #5 Character Modeling --> Duck Mouth.....
Below is the images, post your method to construct the curves and the 3D solid / surfaces....

We will see the fastest & Easies way to create this Duck Mouth.
Happy Modeling !!!

EDITED: 19 Jun 2010 by ANIS

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 From:  Anis
2125.2 In reply to 2125.1 
Any body can give me a clue....?
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 From:  Michael Gibson
2125.3 In reply to 2125.2 
Hi Anis - that's pretty well getting into the area of character modeling that tends to be easier to do in a sub-d polygon modeler instead of MoI.

Notice how the shape there is not very well defined by just a simple cross-section or profile? That can tend to be an indicator that using a sub-d modeler and making it out of a mesh cage is a better approach.

To do it in NURBS you could try using an older style approach from when NURBS was used for character modeling, which is to set up a kind of radial arrangement of curves which you can then Loft.



Model is attached as DuckBill.3dm .

I also used the "Loft Style: Loose" and "closed" options for doing the Loft, and the automatic sorting will not work with this kind of arrangement so you need to be careful to pick the curves in the proper sequence and also near the same end to make them set in the Loft properly.

I started with just the top profile and did a circular array to make some more sections, then actually delete half and do a mirror, and then I did a lot of control point manipulation of half those sections to adjust the shape.

- Michael

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 From:  Brian (BWTR)
2125.4 In reply to 2125.3 
Here is another try.
Worked quite simply I think--though not necessarily a match to the original.
Hope it helps with working ideas anyway.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2125.5 In reply to 2125.4 
I guess this may be even better?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Anis
2125.6 In reply to 2125.5 
Hi Michael, Brian....

Thanks for give us a clue....
I will looking free time to build the model...
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 From:  Brian (BWTR)
2125.7 In reply to 2125.6 
And, a bit of rendering fun in Carrara6Pro.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Anis
2125.8 In reply to 2125.7 
Hi....

As you know, most of this forum member not interested on this exercise. The reason can be

1. the model too difficult
2. dislike character modeling
3. no prize and many more....

I need your advice for the next exercise ( December ).....
Or do you think we still need more exercise ?

Thanks
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