Hypershot and MoI's 3dm format
All  1-5  6-7

Previous
Next
 From:  Michael Gibson
2112.6 In reply to 2112.5 
Hi George, I see - when you do the rendering directly inside of Rhino it is using Rhino's mesher instead of HyperShot's mesher, so it avoids the problem which seems to be with HyperShot's meshing mechanism.

One other note - if you do export as .obj from MoI (which is probably the overall best way just make sure to use Output:Quads & Triangles to avoid n-gon processing problems), HyperShot will tend to only apply one material for a whole object and not allow you to apply different materials to different sub-parts of an object.

There is a utility you can get from here:
http://moi3d.com/wiki/Resources#SeparateOBJ_editor

which you can run on an .obj file exported from MoI to add some material flags to the file which will then make it work better for assigning different materials to sub-object parts in HyperShot. At some point in v2 this will get added built in to MoI's regular .obj export.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  George (GKSL4)
2112.7 In reply to 2112.6 
Hi Michael,

Sorry not watching your previews answer. So I edited my previous message, before reading yours.

Thank you again for the immediate response.

Regards,



George
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6-7