mech2 (yes another one sorry)
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 From:  PaQ
2111.9 In reply to 2111.8 
More an ED209 variation imho ...
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 From:  max3d (DAVEDAVIDSON)
2111.10 In reply to 2111.9 
its more of a spaceship with mech legs as i designed it to take off and fly to the battle etc etc. so any mech with legs was the inspiration for the legs and the main body came from well me being bored :)
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 From:  PaQ
2111.11 In reply to 2111.10 
It wasn't a critic ;) The ED209 is one of my favorite 2 legs robot :)
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 From:  max3d (DAVEDAVIDSON)
2111.12 In reply to 2111.11 
yes i too like the ed209 and i know it wasnt a critic so all is cool mate. infact i once saw some blue prints for ed and almost thought about modeling it. so maybe now ive got moi i might do it for the hell of it :)
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 From:  max3d (DAVEDAVIDSON)
2111.13 In reply to 2111.12 
and more
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 From:  Lemo (LEMONNADO)
2111.14 In reply to 2111.8 
Was thinking more along the lines of 'Wall Street Trader commuter bus'.... 8)
L
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 From:  max3d (DAVEDAVIDSON)
2111.15 In reply to 2111.14 
nope still confused but anywhoo here is another one
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 From:  max3d (DAVEDAVIDSON)
2111.16 In reply to 2111.15 
and more
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 From:  max3d (DAVEDAVIDSON)
2111.17 In reply to 2111.16 
and a export test
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 From:  PaQ
2111.18 
Cool :)

I would probably attach (parent) the gun to the cockpit body, so you have more freedom when animating the legs and keep the gun more stable.
You'll be also able to the rotate the cockpit and the gun around a vertically axe (heading) and keep the legs walking straight ahead.

That would be more effective on the battlefield ;)
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 From:  max3d (DAVEDAVIDSON)
2111.19 In reply to 2111.18 
pssst you are thinking too much mate :). yes all good points as you can see from this mech1 sketch the gun is on the parent and not the hips. this one is more about just messing aboot. if you think about it the mechanics are all high in the sky anyway as its supposed to pick up its legs and take off which would be a nightmare lol.
anyhoo this is more about me getting used to moi. while modeling it i have thought of loads of changes so maybe i might put them into opertation later. (once i know i can model them right in moi that is )

thanks for taking the time to reply mate
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 From:  PaQ
2111.20 In reply to 2111.19 
Sure, I can understand that ... I just like to give advice on everything :P

Maybe just a last comment on the last design, pay attention that the model should stay standing from his rest position.
I have the filling that if you build this baby for real, he will just fall ahead because there are to much weight in the front part.

I know it might sounds stupid, but this little details can help to make a model more 'robust' ... whatever if it's for real or not :)

... I hope I don't sound to snoob, I have to fight with my english too so sometimes it's hard to give an advice without sounding
like I know everything, or something like that :)

EDIT

That's said the weight balance is quite good when looking at the highres image, it was less obvious in the thumb image ... so forget
my last comment :)

EDITED: 26 Oct 2008 by PAQ

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 From:  max3d (DAVEDAVIDSON)
2111.21 In reply to 2111.20 
no carry on giving comments mate, its left to the user if he or she takes it onboard :)
yes i know the weight thing and i always try to model as it would be in the real world as that is what my clients pay me to do:). although sometimes its nice to do something that is just foolish in a technical manner but nice to look at. god knows ive done a few of those. i shall attempt to make a start on the mech 1 concept as i feel it is better, but though i would practise on his poor little weaker brother first :)
so keep replying and keep watching mate
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 From:  Frenchy Pilou (PILOU)
2111.22 
Nice robot!
Will be animated?

EDITED: 26 Oct 2008 by PILOU

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 From:  max3d (DAVEDAVIDSON)
2111.23 In reply to 2111.22 
it may be animated at some point
here is another one i am playing with
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