MoI Exercise #4 Consumer Product Design --> Colander
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 From:  Anis
2096.10 In reply to 2096.9 
Hi...

and the final render use low glow material...
I wish another moi user can post another method to build these model.

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 From:  steve (STEEVE)
2096.11 In reply to 2096.10 
Anis you are too quick for us! Some of us are still working on it. I think it is a great challenge.

Your's is looking good
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 From:  Anis
2096.12 In reply to 2096.11 
Hi steeve...

Today I have a free time to create the model. I hope your model will be better ;). Show us your progress so far...
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 From:  steve (STEEVE)
2096.13 In reply to 2096.12 
Hi Anis

This approach is a bit more mechanical. I have divided the object up into different parts for modeling. The hardest part I think is the rim which is made up of some complex curves.

Some curves and then loft:









Then a mirror






Will keep you posted

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 From:  Brian (BWTR)
2096.14 In reply to 2096.13 
Would this make it as a consumer product?
Anyway, good fun.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.15 In reply to 2096.14 
Continuing like this:




Don't look too close...there are gaps :(

But the method does work. I would have to repeat it to get my geometry perfect so there are no gaps.

I don't think it is better than your method Anis. Same result in the end. But your way is quicker.


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 From:  Anis
2096.16 In reply to 2096.15 
Hi Steeve...

Your result looking more mechanical, yes I am agree with you :)
Maybe for the gap youc an try use sweep with 1 rail, not use loft.

Good Luck !
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 From:  keith1961 (KEITH)
2096.17 In reply to 2096.1 
This method may have some potential.

I made profile curves fro the bowl edges and swept them round a quartered circle. I don't know if it can be made to produce a copy of the colander but its very quick.

Keith
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 From:  steve (STEEVE)
2096.18 In reply to 2096.16 
I'm sticking with loft for now. I've come so far...can't turn back now



Better method is to join the curves before loft:






Then rail revolve using lower curve of rim as rail. Then union.


All good but MoI will not shell:) I think it is becaue the rim curls up in places.

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 From:  Brian (BWTR)
2096.19 In reply to 2096.18 
Don't blame me for YOUR wierd problems!
(My wife loves me--I think!)

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.20 In reply to 2096.16 
Anis you are right...sweep is better, but two rails:

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 From:  Anis
2096.21 In reply to 2096.20 
He... he..... :)

Good Job Steeve....
Maybe I will post my 3d model to this forum by today.

-Anis
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 From:  Brian (BWTR)
2096.22 In reply to 2096.20 
This may seem a little "odd" but it is expressing that learning.
Thanks.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Anis
2096.23 In reply to 2096.22 
Hi Brian...

I think now I am more understand the different between artist & engineer :)

-anis
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 From:  Brian (BWTR)
2096.24 In reply to 2096.23 
Hi Anis

In principle, poly modelling is considered more adaptable to the "artistic" senses in many respects.

The big joy I am finding --even with the great simplicity of it's workings---is how one can use MoI in a more "freeform" approach than, not only, other more complex poly modellers--Hexagon, LW, XSI,-- but, also, the likes of Nurbs in Rhino and Amapi.

I am having great fun!

Brian
(Have you considered that that wierd effort of mine, used as the design for a major sculpture,---could probably sell for thousands of dollars!---well!---why not?)

EDITED: 22 Oct 2008 by BWTR

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 From:  Brian (BWTR)
2096.25 In reply to 2096.24 
Anis
Here is an example (if of interest), where some of my original "precise" modelling in Hexagon/Carrara is later combined to make my current "Desktop".
(All Hexagon/Carrara/Photoshop)

Let the mind run free!

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.26 In reply to 2096.21 
Anis this is a difficult problem you have set for us. I am finding it a real challenge. Unfortunately I cannot give up!!

If I sweep from this side with two rails then it doesn't look good from the other side!



And if I sweep from this side with this profile it also doesn't work



My sweep is not defining the surface sufficiently. I need a four rail sweep!!

I'm beginning to think loft again!

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 From:  Anis
2096.27 In reply to 2096.26 
Hi All....

Find attached 3dm for my colander final model.
Create use moi3d v1.

-cheers

EDITED: 24 Oct 2008 by ANIS

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 From:  Brian (BWTR)
2096.28 In reply to 2096.27 
Anis
(usingV2 if that made any difference)

Probably a few different working methods--using your file--- than you? (Don't know!)

The main bowl was just created by a revolve of the shape curve.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2096.29 In reply to 2096.28 
And, my mind thought up an alternative for doing the boolean of the holes!

MoI is brilliant! Thanks for making the brain work!

Brian

EDITED: 31 Dec 2008 by BWTR

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