MoI Exercise #4 Consumer Product Design --> Colander  1-20  21-40  41-50

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 From:  Anis
2096.1 
Hi All....

Here is image for MoI Exercise #4 --> Colander, this image come from previous exercise.
Post your result and we will see the best method to build the 3D model in MoI.



-anis
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 From:  Anis
2096.2 In reply to 2096.1 
Here is my first tried, the result is not suitable. I have looking for another approach....
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 From:  Brian (BWTR)
2096.3 In reply to 2096.2 
Just a quick start--proving principles.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Brian (BWTR)
2096.4 In reply to 2096.3 
AND,other distracting MoI ideas about to add to the "what next"!"

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.5 In reply to 2096.4 
Now I like that Brian...could be made into a wrought iron balustrade.
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 From:  Brian (BWTR)
2096.6 In reply to 2096.5 
As you command!
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Anis
2096.7 In reply to 2096.6 
Here is result use another method, but still use the similar curves. How about you guys :)

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 From:  Brian (BWTR)
2096.8 In reply to 2096.7 
Some of us have bad stories to tell about when we strayed into the kitchen and used plastic tools!
(Well thats my story and I'me sticking to it?)

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  Anis
2096.9 In reply to 2096.8 
Well, here is the final model and the construction curves. This model build use moi v1.

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 From:  Anis
2096.10 In reply to 2096.9 
Hi...

and the final render use low glow material...
I wish another moi user can post another method to build these model.

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 From:  steve (STEEVE)
2096.11 In reply to 2096.10 
Anis you are too quick for us! Some of us are still working on it. I think it is a great challenge.

Your's is looking good
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 From:  Anis
2096.12 In reply to 2096.11 
Hi steeve...

Today I have a free time to create the model. I hope your model will be better ;). Show us your progress so far...
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 From:  steve (STEEVE)
2096.13 In reply to 2096.12 
Hi Anis

This approach is a bit more mechanical. I have divided the object up into different parts for modeling. The hardest part I think is the rim which is made up of some complex curves.

Some curves and then loft:









Then a mirror






Will keep you posted

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 From:  Brian (BWTR)
2096.14 In reply to 2096.13 
Would this make it as a consumer product?
Anyway, good fun.

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.15 In reply to 2096.14 
Continuing like this:




Don't look too close...there are gaps :(

But the method does work. I would have to repeat it to get my geometry perfect so there are no gaps.

I don't think it is better than your method Anis. Same result in the end. But your way is quicker.


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 From:  Anis
2096.16 In reply to 2096.15 
Hi Steeve...

Your result looking more mechanical, yes I am agree with you :)
Maybe for the gap youc an try use sweep with 1 rail, not use loft.

Good Luck !
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 From:  keith1961 (KEITH)
2096.17 In reply to 2096.1 
This method may have some potential.

I made profile curves fro the bowl edges and swept them round a quartered circle. I don't know if it can be made to produce a copy of the colander but its very quick.

Keith
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 From:  steve (STEEVE)
2096.18 In reply to 2096.16 
I'm sticking with loft for now. I've come so far...can't turn back now



Better method is to join the curves before loft:






Then rail revolve using lower curve of rim as rail. Then union.


All good but MoI will not shell:) I think it is becaue the rim curls up in places.

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 From:  Brian (BWTR)
2096.19 In reply to 2096.18 
Don't blame me for YOUR wierd problems!
(My wife loves me--I think!)

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  steve (STEEVE)
2096.20 In reply to 2096.16 
Anis you are right...sweep is better, but two rails:

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