Display (mesh) problems

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 From:  manz
2095.1 
Hi Michael,

I am seeing a number of problems with the display of models that have been boolean subtract. I have attached a simple model, if you boolean the spheres off the block one by one you will see the problem. saving/re-loading the model or (for example) adding rads to the model does correct the problem, but as I do not see this problem in V1 maybe you have been changing the display meshing in some way.

After boolean of all the spheres I see (as example) this:-




- Steve

EDITED: 3 Aug 2009 by MANZ

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 From:  Michael Gibson
2095.2 In reply to 2095.1 
Hi Steve, thanks for reporting it and posting the example.

There is a bug with some partial spheres (surface trimmed down from a full sphere I mean) in the current v2 beta, the way the bug happens it actually only messes up the mesher, the actual geometry itself is fine.

It actually was not a bug in the mesher itself though, it was a regression in the updated geometry library back from a couple of betas ago, which is why it doesn't happen in v1.

It's fixed up for the next beta, I should be trying to get that out next week I hope.

- Michael
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 From:  Brian (BWTR)
2095.3 In reply to 2095.2 
Aaaahhhhh!

I was about to complain!
(Not a Brian foul up!)
Brian
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 From:  Anis
2095.4 In reply to 2095.2 
Hi Michael....

May we know the progress of object organization ?
Btw, I am agree with you about you have to focus to improve moi instead of answer every question on this forum :)
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 From:  Michael Gibson
2095.5 In reply to 2095.4 
Hi Anis,

> May we know the progress of object organization ?

Well, rather slow so far I'm afraid. It's taken quite a bit of time to fix bugs in some other areas in the past few weeks.

I have finished some of the infrastructure of the properties panel piece, so that it responds to the selection changing and command UI coming and going properly.

It does not do a whole lot quite yet though, this is what it currently looks like right this moment:



Not very exciting quite yet... :) That is a new panel there that shows up when you are in selection mode, that is before you have started running a command.

The first things in it at the top will be an optional object name, and the object type displayed there, I haven't got it finished up yet but that type will say something like "Solid" or "Closed crv" so you can tell at a glance whether a selected curve or surface object is actually closed or not.

Then the idea is that there will be a few entries underneath this, probably one for color, and then a "Details" button and a "Tools" button.

The current idea is for the "Details" button to open up a big dialog box that has a bunch of more information about the selected object, that will probably be where stuff like the radius of a circle and length of a line will be listed and be editable. I was thinking previously about trying to build that information directly in to the properties panel, but there is not a whole lot of space to deal with there so I've been moving more towards an idea of having it on a dialog instead. That way it will make it much easier for me to provide quite a whole lot of stuff about the object. The idea for "Tools" will be to open up a drop-down menu with a bunch of more "advanced" tools that can be applied to the selected object type. It will probably end up as a sort of dumping ground for a whole bunch of things which will help to keep the top level UI cleaner for the more frequently used things.


I'll probably wait to release the new beta until I finish up at least some more of the basic stuff working on this properties panel.

The other major part for object organization will be the browser pane which will be a much larger panel that has a list of all the different objects and groups in it. I'm hoping to concentrate on that part not for this currently in-progress beta but the one after that.

- Michael

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 From:  Frenchy Pilou (PILOU)
2095.6 In reply to 2095.5 
Teasing :)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Anis
2095.7 In reply to 2095.6 
Keep on the right track Michael.... :)
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