Box modeling in MoI - Script request.  1-20  21-28

Previous
Next
 From:  Frenchy Pilou (PILOU)
2088.21 In reply to 2088.20 
So you must have one more line (or 2 clicks) for kill the incertitude :)

EDITED: 19 Oct 2008 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2088.22 In reply to 2088.21 
Hi Pilou,

> So you must have one more line (or 2 clicks) for kill the incertitude :)

Yes, it seems so... But adding 2 clicks creates a new problem of making the UI and workflow for Extrude more complex.

If I can find a way to make one of the existing commands more powerful without adding any additional UI complexity, that is something that I try to jump on and make a high priority. I thought I had one of those situations here but maybe not after all...

But yes maybe the full answer is that it needs more lines drawn in there to define all planar regions better. But then that starts to get away from the benefit of having fewer steps as well.


However, as part of this experiment, I also made an improvement to shell which is definitely nice. Previously when shelling a surface like this:



In the resulting solid you would get multiple pieces along the top, one for each original edge:



Now that is tuned up to combine those fragments that are all coplanar into a single plane:



That is something that was already happening with Boolean union, this is now added for the case of shelling a surface into a solid.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  steve (STEEVE)
2088.23 In reply to 2088.19 
Yeah, looks great Michael!

Steve
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
2088.24 In reply to 2088.22 
Cool Michael, one thing leads to another, but watch out for that snowball effect :)

---------
~Danny~
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  WillBellJr
2088.25 
Looks like some LWCAD type stuff is making it in - and I ain't complaining! :-P

-Will
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
2088.26 
Well, unfortunately I do not really have a good solution to the "multiple possible plane interpretations" problem that I posted previously.

So for now it looks like I won't be able to finish this up and it won't be a part of the next beta.

Let me know if you have any ideas on how to solve the problem!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
2088.27 In reply to 2088.26 
Seems you have in the past "the position" of the click on the edge
Why not use a similar system? Just one click needing ;)
In any case if it's wrong choice, make undo and click the other side :)

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
2088.28 In reply to 2088.27 
Hi Pilou, I don't know.... it can get kind of hard to control things by a clicked on point when there are many pieces.

Also many people don't think about that - remember that is why I switched the blend to not work like that since it was a question that came up fairly often.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-20  21-28