Box modeling in MoI - Script request.
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 From:  eric (ERICCLOUGH)
2088.19 In reply to 2088.18 
Very nice, Michael ...
It could be very useful for me, too.
eric
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 From:  Michael Gibson
2088.20 In reply to 2088.19 
The kind of corresponding thing for Planar would be to be able to make a shape like this:



Into a solid by adding 3 planes with just one go of the Planar command.


But I seem to have run into a pretty major snag though, with the problem of multiple possible planar groupings.


Like for example this shape:



You would want this planar grouping I think:



But here is an alternate planar grouping (same curve viewed from a different angle to see the different planes more clearly):




Maybe that one is solvable by using the smallest number of planes... But this one looks pretty hard to decide:




For Cap there would be a way to figure out which of the 2 was needed since the one that overlaps existing planes could be avoided. But for just a standalone curve being processed I'm not sure if there would be a good way to choose...

I'll have to think about it for a bit but I'm not so sure right now if this will really work as I had initially thought....

- Michael

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 From:  Frenchy Pilou (PILOU)
2088.21 In reply to 2088.20 
So you must have one more line (or 2 clicks) for kill the incertitude :)

EDITED: 19 Oct 2008 by PILOU

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 From:  Michael Gibson
2088.22 In reply to 2088.21 
Hi Pilou,

> So you must have one more line (or 2 clicks) for kill the incertitude :)

Yes, it seems so... But adding 2 clicks creates a new problem of making the UI and workflow for Extrude more complex.

If I can find a way to make one of the existing commands more powerful without adding any additional UI complexity, that is something that I try to jump on and make a high priority. I thought I had one of those situations here but maybe not after all...

But yes maybe the full answer is that it needs more lines drawn in there to define all planar regions better. But then that starts to get away from the benefit of having fewer steps as well.


However, as part of this experiment, I also made an improvement to shell which is definitely nice. Previously when shelling a surface like this:



In the resulting solid you would get multiple pieces along the top, one for each original edge:



Now that is tuned up to combine those fragments that are all coplanar into a single plane:



That is something that was already happening with Boolean union, this is now added for the case of shelling a surface into a solid.

- Michael

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 From:  steve (STEEVE)
2088.23 In reply to 2088.19 
Yeah, looks great Michael!

Steve
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 From:  DannyT (DANTAS)
2088.24 In reply to 2088.22 
Cool Michael, one thing leads to another, but watch out for that snowball effect :)

---------
~Danny~
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 From:  WillBellJr
2088.25 
Looks like some LWCAD type stuff is making it in - and I ain't complaining! :-P

-Will
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 From:  Michael Gibson
2088.26 
Well, unfortunately I do not really have a good solution to the "multiple possible plane interpretations" problem that I posted previously.

So for now it looks like I won't be able to finish this up and it won't be a part of the next beta.

Let me know if you have any ideas on how to solve the problem!

- Michael
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 From:  Frenchy Pilou (PILOU)
2088.27 In reply to 2088.26 
Seems you have in the past "the position" of the click on the edge
Why not use a similar system? Just one click needing ;)
In any case if it's wrong choice, make undo and click the other side :)

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 From:  Michael Gibson
2088.28 In reply to 2088.27 
Hi Pilou, I don't know.... it can get kind of hard to control things by a clicked on point when there are many pieces.

Also many people don't think about that - remember that is why I switched the blend to not work like that since it was a question that came up fairly often.

- Michael
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