moi and ubuntu
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 From:  Michael Gibson
2087.8 In reply to 2087.7 
Hi dagobert, those menus are using mshtml.dll

- Michael
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 From:  zsouthboy
2087.9 In reply to 2087.8 
I've actually been working towards this (getting moi working in wine) as well and was planning on putting up a bounty on winehq for someone to get it working out of the box.

What did you do? The biggest part is having to use the, as Michael said, mshtml (or, IE) dll, as the gecko implementation isn't complete enough yet. D3D9, which I thought would be a problem, has no problems at all.
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 From:  dagobert
2087.10 
Ok i did not get the mshtml to work and as using internet explorere is considering as a nonsense for wine and ubuntu user i did not get any help until now to use mshtml dll (they are in internet explorer but don t seem to be active even if i uses wine config to call them)
but digging throught internet i found that http://www.transgaming.com/products/swiftshader/
it emulate direct x so you can run Moi in virtual box. an other way to get moI on linux...
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 From:  steve (STEEVE)
2087.11 In reply to 2087.10 
good research dagobert, you will find a way!
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 From:  zsouthboy
2087.12 In reply to 2087.10 
You don't even need swiftshader anymore (if you'll search the forum I experimented with it in virtualized XP way back before v1 was released) - vmware workstation 6.5 (that is, the non-free version) supports directx 9.0 and shader model 2.0.

It's slower than wine though, thanks to the extra layer in between.
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