Requests &...from Pilou:)
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 From:  Frenchy Pilou (PILOU)
207.38 In reply to 207.37 

Thx
Another little question :)
What is the normal use of a volume made in a Polygonal Prog ---> transform in Nurbs --> import in MoI
(so some Nurbs surfaces :)
Select all / Separate / Select all / Boolean Union ?
(file 3dm linked: volume on the left is the "poly" transformed in Nurbs) on the right the operations line above )
Seems all vertical facetts don't weld in only one facett?

Ps Does exist in Moi an automatic function after an auto-trimming of several nurbs surfaces for delete all that not define a volume?

Coons and Gordon surfaces are implicit inside MoI or don't exist?
coons planes http://www.cs.technion.ac.il/~cs234325/Applets/applets/coons/html/index.html

Gordon surface generated by latitude curves and longitudes curves with for each one point commun with each other :)

EDITED: 23 Nov 2006 by PILOU

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 From:  Michael Gibson
207.39 In reply to 207.38 
> (file 3dm linked: volume on the left is the "poly" transformed in
> Nurbs) on the right the operations line above )
> Seems all vertical facetts don't weld in only one facett?

The object on the right appears to have a lot of duplicated surfaces in it, I think that is causing the problem there.

One other tip - although boolean union will often work for this, it is really not quite designed for this type of operation, it is more intended for objects that intersect each other (by pushing through each other, not just along edges only). If you have a bunch of surfaces that just touch each other edge-to-edge, then you'll get better results from using Edit/Join to bring them together, it is designed for that type of situation.


> Ps Does exist in Moi an automatic function after an auto-trimming of
> several nurbs surfaces for delete all that not define a volume?

No this does not exist in MoI currently. It would be possible to add this function, but I'm not very sure that it is really that useful, since it only functions in this particular case where you have created several surfaces that are extended past each other on all sides. You can get the same results right now by just doing regular trim followed with a join.

Maybe at some point in the future I can add this in as a special case for one of the boolean operations.


> Coons and Gordon surfaces are implicit inside MoI or don't exist?

They don't exist right now, but I do plan on adding these.

- Michael
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 From:  Frenchy Pilou (PILOU)
207.40 In reply to 207.39 

Thx
Something curious
Curve / Revolution / Shell / Booelan Diff with a Sphere
Why the shell resulting is "open" on the Diff internal facetts ?

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 From:  Michael Gibson
207.41 In reply to 207.40 
Hi Pilou, it looks like the shell is not a complete solid, there is a tiny open edge on the bottom:





But the strange part is that it doesn't seem to be in the original revolve, it seems to have happened after the initial shell?

There seem to be a couple of problems with shelling revolved shapes right at these pole areas.

- Michael

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 From:  Frenchy Pilou (PILOU)
207.42 In reply to 207.41 

Remake some try, and that seems rework fine :)
3D nurbs are full of mysteries !)
Seems solution is to remake all the shell to the wished result :)

Or what happen when you clic both on the generator curve and
surface to shell?
generator will be skiped?

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 From:  Michael Gibson
207.43 In reply to 207.42 
> Or what happen when you clic both on the generator curve and
> surface to shell?
> generator will be skiped?

Yeah, shell only works on surface-type objects, it just ignores any selected curves.

One thing to be careful of when you do the revolve is to make sure that your revolve axis is snapped right on to the end of the curve. It seemed like it was ok there though.

- Michael
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 From:  Frenchy Pilou (PILOU)
207.44 In reply to 207.43 

> One thing to be careful of when you do the revolve is to make sure that your revolve axis is snapped right on to the end of the curve.
???
Say in Font view ; a sinusoid curve vertical
For revolve I take any other vertical axe without any snap on the curve and the revolve seems oK? ;)

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 From:  Michael Gibson
207.45 In reply to 207.44 
Yes, I'm sorry I wasn't clear - it is not required that you can only have the revolve axis at the end of the curve.

But if you do want to place it nearby the end of a curve, then you should make sure that you snap it directly on in that case, because you can create a bad surface if the generator curve is sticking out a little bit past the axis, like this:



And if it is very close by but just a little bit on the other side, then there can easily be a hole there that you might not see very easily since it could be very small.

- Michael
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 From:  Frenchy Pilou (PILOU)
207.46 In reply to 207.45 
Undestood :)
Yes and in this case there is even an "auto revolution" :)
So effectivly maybe some problems :)
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 From:  Frenchy Pilou (PILOU)
207.47 

3 Different colors for the basic "background curves" depending of the 3 axes?
like in this crazzy nurbs car's tut
http://www.etereaestudios.com/docs_html/nixus_htm/nixus_makingof_mp01.htm
(you can clic on the little up white triangle for more images :)
He uses directly curves and surfaces as "3D sketch" for research design !

another crazzy nurbs car tut by the same guy
http://www.etereaestudios.com/training_img/sentinel_tutorial/sentinel_tutorial.htm


Ps Little question
How use the "Circle tangent tool" for have a circle tangent between the "big rectangle" and the "big circle" and touching 2 precise points?
(the center of the little circles) ?
(because when a point is yet drawing on a curve, this point can'be choosed as first point of a curve of the tangent tool :)

If exist of course, seems not in this case of the little circles, but in the general way?
Like the 2 points (center of the little rectangles)
This last one exist
( I have drawing the circle tangent first and draw the little rectangle by centers after (curve "on" + intersection) , erased the circle :)

Or I must read a geometry's manual for construction of particular figures :)

EDITED: 28 Nov 2006 by PILOU

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 From:  Michael Gibson
207.48 In reply to 207.47 
Hi Pilou!

> 3 Different colors for the basic "background curves" depending of the 3 axes?

Eventually this will be possible when there is stuff added to change object properties.


Re: Tangent

The circle tangent tool does something a little different - it gives a circle tangent to two curves, of the specified circle radius, it then calculates the points for you. This is different than using specified points.

To use specified points, you can use the regular Circle/Center and construction lines.

For a circle to be tangent to a curve at a point, it means that the center of the circle must be on the perpendicular from that point.

So to draw such a circle, start the Circle/Center tool, then drag out a construction line perpendicular from the first point, and drag another one perpendicular from the second point, and then the center will be where they intersect, but the solution is only possible if the intersection is of equal distance from each point.

But that is a lot of constraints, so if you just pick any 2 points I think that most of the time you won't find that there is a solution.

- Michael
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 From:  Frenchy Pilou (PILOU)
207.49 In reply to 207.48 
> the solution is only possible if the intersection is of equal distance from each point
It's the definition of the center of a circle :)

Your tangent tool circle is like a rolling ball bearing :)
I suppose that is its use :)
Many circles are possible in my funny example without 2 specifics points
(circle tangent between big curves restangle/circle)
Geometry is always amazing :)
Thx for te explanations & precisions
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 From:  TwinSnakes
207.50 
Michael,

Will constructions lines be able to "stick" in the next version?
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 From:  Michael Gibson
207.51 In reply to 207.50 
> Will constructions lines be able to "stick" in the next version?

No, I probably won't be able to do this for a while. I would like to eventually make it possible for them to stick around after the current command by hitting some option, but there are a few complications that go along with that.

Probably they should stay more in the background and not interfere with selecting other objects, but on the other hand there also has to be some way to select them so you can delete them at some point.

If you do need a more permanent line that will last through more than one command, right now you have to just draw a regular line for that...

- Michael
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 From:  Frenchy Pilou (PILOU)
207.52 In reply to 207.51 

< right now you have to just draw a regular line for that
And this line will be skip when you export your model because it was not a surface
And carreful even a triangle of 3 lines will not "export" too if you have not make a "plan" between them :)
Different than a normal save in 3dm where lines will be saved even they are not made a surface :)

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 From:  Michael Gibson
207.53 In reply to 207.52 
> Different than a normal save in 3dm where lines will be saved even they are not made a surface :)

Also IGES - curves are only written to 3DM or IGES files.

- Michael
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 From:  Frenchy Pilou (PILOU)
207.54 
A fully screen without UI?
Practical for a maximum "snapshot image" and total immersion :)
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 From:  Michael Gibson
207.55 In reply to 207.54 
> A fully screen without UI?

It's not perfect, but this will get you mostly there.

First, create a new "scripts" directory underneath the main MoI program directory (on an equal level as "commands" and "ui").

Unzip the attached FullScreen.js and put it in there. So the path for this file should be something like: C:\Program Files\MoI beta Dec-1-2006\scripts\FullScreen.js

Go to your moi.ini and add a line:

[Shortcut Keys]
F11=FullScreen.js

Now pushing F11 will toggle the UI on or off. Right now there will be a little blank area left, I think I should be able to remove that for the next beta. (edit: yes, this is now fixed for the next beta so there won't be any extra blank space).

- Michael


EDIT: updated attached script to work with new UI panels added in v2.

EDITED: 1 May 2010 by MICHAEL GIBSON

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 From:  Frenchy Pilou (PILOU)
207.56 In reply to 207.55 
Thx :)
Try that in a short while
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 From:  Frenchy Pilou (PILOU)
207.57 

Full screen works like a charm !
There is yet of course the little vertical white line, but very little if you put"0" inside the Size of the UI in the Options :)

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