No.1 Pocket Kodak ~ Done!  1-20  21-40  41-53

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 From:  DannyT (DANTAS)
2062.1 
Ok, had some rare spare time to finish this off.
I might come back to it once I've got more rendering experience, but that's it, I'm over it. I guess you could say I've rendered it as if you were back in 1926 and you've just taken it out of the box.
Anyway, any questions, feel free.

Cheers
~Danny~
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 From:  max3d (DAVEDAVIDSON)
2062.2 In reply to 2062.1 
very nice m8
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 From:  Brian (BWTR)
2062.3 In reply to 2062.2 
A joy to see.
Thanks for sharing.
Brian
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 From:  PaQ
2062.4 
Insame details, I think it's the most complex MoI object I've seen so far !!

Congrats Danny !
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 From:  marcorhino
2062.5 In reply to 2062.4 
hi, all

very nice...

what's software render ?

Marcorhino
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 From:  AW (AWSILVER)
2062.6 
Outstanding work!
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 From:  jiro (MOIJIRO)
2062.7 
Congratulations Danny!
This is total pro work. Should be an advertisement for Moi and Kodak!
Yeah, whatever other details from beginning to end on this project would be a great read.
Rendering, texturing,etc as well.
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 From:  BurrMan
2062.8 In reply to 2062.7 
Still hypershot? The renders are very nice. Quick default stuff or did you spend time to get the look right?

Still red on this one! Back to the Saki!
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 From:  Frenchy Pilou (PILOU)
2062.9 
Click clack thank you Kodak ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
2062.10 In reply to 2062.1 
Wow, it turned out fantastic! Amazing level of detail.

- Michael
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 From:  DannyT (DANTAS)
2062.11 
Thanks guys,

Just to go through the basic process, MoI to Carrara Express to apply basic colors to each component so Hypershot can recogonise each component as a seperate object otherwise it comes in as one object, I don't know why Hypershot does this but it is annoying.
The materials and shaders used are standard Hypershot materials which can be edited, some of them I had to tweak, like the box colour and the leather on the main body, otherwise everything else was stock standard, it's the easiest rendering program around a bit like MoI, simple yet powerful, with accurate results.

One more note, Michael your .obj translator is world class if not No.1, Hypershot will import .3dm files, so you open a .3dm file watch the progress bar convert it into an object file and open, great, looks ok, I thought I could miss that step in MoI, but when I tried to bring in this project it come in as a what I thought was a partial wire frame but in fact they were slithers of polygons it failed miserably, for simple parts it works fine, but then you haven't got the amount of control in the mesh as you have with MoI.

Also just to mention the total assembly ended up at 89 Mb as .3dm, 135 Mb and 914370 Polys as .obj.

Cheers
~Danny~
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 From:  Anis
2062.12 In reply to 2062.11 
Hi Danny....

You create the model as a single part or as many parts then assemble them....?
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 From:  DannyT (DANTAS)
2062.13 In reply to 2062.12 
Hi Anis,

I model two or three related parts in one file eg. the film winder on the top right of the camera is made up of 3 parts. Then I have a main assembly file where I bring the other files in and start assembling.

---------
~Danny~
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 From:  Michael Gibson
2062.14 In reply to 2062.11 
Hi Danny,

> One more note, Michael your .obj translator is world class if not No.1,

Thanks!! Yeah that was probably the single most difficult area of MoI to write.

Mesh conversion is a pretty difficult and finicky thing to handle well, it is really easy for polygons to kind of "leak outside" more complex boundaries if certain situations are not handled with particular care.

- Michael
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 From:  Frenchy Pilou (PILOU)
2062.15 In reply to 2062.11 
does the Hypershot rendering of Kodak is real time or some minutes?
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  PaQ
2062.16 
Hey Danny, if you have some time could you show some MoI close up from this 2 parts (especially the A one, looks an interesting shape, but I don't really understand it because of the reflection)

Is it any part that was more complex to build than an other ?



Thanks a lot !

EDITED: 3 Dec 2015 by PAQ

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 From:  DannyT (DANTAS)
2062.17 In reply to 2062.15 
Hi Pilou,

As you apply the materials in Hypershot it renders in realtime so you can see instantly what it will look like.
You then can apply some different settings, like alpha channels etc. and hit the render button which will take minutes to render, most of the shots you see here took under 15min to render and one or two are screen shots only, which are fine for web viewing.

---------
~Danny~
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 From:  Grendel
2062.18 
It turned out great. :) How do you like Hypershot, you seem to get good results with it.
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 From:  DannyT (DANTAS)
2062.19 In reply to 2062.16 
Hi PaQ,

>Is it any part that was more complex to build than an other ?

Funny you should ask because the parts A and B that you want a close up of were probably the parts that took the longest time to process, what I mean is that once I executed the Boolean operation I went away, had a coffee and a chat with the wife then come back and do the next Boolean operation.
You will notice with the scriber that there is a fault because I couldn't get the last Boolean to work so there is one twist missing, but for this project I wasn't too fussed.

The trick is with this kind of knurl pattern is to make the crossing Booleans a slightly smaller diameter, it'll will seem that MoI has hung but be patient it will do it, there is some serious number crunching going on there, you'll see what I mean from the close ups.


Cheers
~Danny~
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 From:  DannyT (DANTAS)
2062.20 In reply to 2062.18 
Hi Grendel,

> How do you like Hypershot, you seem to get good results with it.

For the price of the web license and virtually no learning curve it suits me, Hypershot is good for industrial type design objects but if you want something with atmosphere I think I'll have to look at something else for that, something with more control I think.
I've just got into rendering apps seriously in the past 8 months or so, so I'm still learning, I've mentioned this before, Hypershot is a no brainer when it comes to rendering apps.

---------
~Danny~
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