Sketchup SKP export
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 From:  Frenchy Pilou (PILOU)
1978.60 In reply to 1978.59 
I will try again with a Chronometre ;)
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Pilou
Is beautiful that please without concept!
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 From:  Frenchy Pilou (PILOU)
1978.61 
With many errors and hesitation 45 seconds!
So with a good training, a good tempo, I can make around 30 seconds!
But it's very sportive and not very relaxing! A very big pressure!

And I can win some seconds with icon's functions near the drawing on a flying panel!

EDITED: 5 Jan 2009 by PILOU

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 From:  BurrMan
1978.62 In reply to 1978.61 
I'm afraid scetchup has run into what MoI was intentionally designed for! It will never happen. Even if you practice and become repetitive with THIS model to get the time down, MoI user could practice the time down more also....

ClickCtrl+mAlt+e20ClickclickCtrl+lAlt+e15Shift+bClickClick!!!!!!!!!

1.4 Seconds!!!! :)

If the Modeling steps were changed around, then MoI would be back to quick and you would have to practice the new steps??

Watching with anticipation!

It's like a Clint Eastwood movie "The French, The MoI and of course me....The UGLY!" :)

Burr
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 From:  Grendel
1978.63 In reply to 1978.62 
ClickCtrl+mAlt+e20ClickclickCtrl+lAlt+e15Shift+bClickClick!!!!!!!!!

That looks like a MOI "Fatality" combo ;P)
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 From:  Frenchy Pilou (PILOU)
1978.64 
Morality : make something under 30 seconds is not human *<:D

EDITED: 5 Jan 2009 by PILOU

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 From:  Michael Gibson
1978.65 In reply to 1978.61 
Hi Pilou,

> So with a good training, a good tempo, I can make around 30 seconds!

Hey, it's not definite until you prove it! :)

You can't claim 30 seconds unless you can do it in 30 seconds, until then you can only claim 45 seconds!!!! :)

Using a circle and boolean merge (instead of drawing an arc and using difference) I removed a few picks from the MoI solution - new world record in MoI = 34 seconds! (video below).

Also my system is kind of sluggish when running the screen capture, I would probably be able to go faster without the capturing on...

- Michael



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 From:  Frenchy Pilou (PILOU)
1978.66 In reply to 1978.65 
Damned now I must have some lessons with Vladimir Horowitz :)

EDITED: 5 Jan 2009 by PILOU

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 From:  Michael Gibson
1978.67 In reply to 1978.66 
Hi Pilou,

> Damned now I must have some lessons with Vladimir Horowitz :)

One tricky part is timing the keys correctly with the mouse, you can't just hit the keys too fast!

I think I could get some more speed by doing some curve selections with a keyboard shortcut, but probably I should get back to work on MoI instead! :)

- Michael
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 From:  eric (ERICCLOUGH)
1978.68 
I'll vote for that!
All this speed stuff just makes me feel bad ... like a retarded snail.
:)
eric
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 From:  Frenchy Pilou (PILOU)
1978.69 In reply to 1978.67 
Ps 40 seconds new record ;)
but seems impossible to win again 10 seconds without new paradigm or new plugin!
The 5 separate constructions and pushing them individually are the obstacle!
And public want the new beta :D

EDITED: 5 Jan 2009 by PILOU

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 From:  Greavesy (SPGREAVES)
1978.70 In reply to 1978.18 
Michael,

Congratulations on MOI. Its a great tool!

Tried the sketchup export in the beta and it worked fine but sketchy styles don't seem to render properly - the profile edges aren't rendered at all and you get a 'duplicate styles' message.

Tried Pilou's 3ds export->clean selection->soften edges approach and the sketchy styles in Sketchup rendered fine.

Hope this is an easy one to fix as the MOI->SU workflow is realy useful!

Simon
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 From:  rayman
1978.71 
I must say that I love the SKP export its one of the reasons why I love to use Moi 3d.
But I run into some errors too and since the software is still in beta I want to post the problems that I run into ... !
like the surface of the mirrorholder is turned insed out and corners and edges with bevel that dont seem to come in
without problems





EDITED: 20 Jan 2009 by RAYMAN


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Size: 28.4 KB, Downloaded: 6 times, Dimensions: 600x404px
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 From:  Michael Gibson
1978.72 In reply to 1978.71 
Hi rayman - can you please post a .3dm model file of your object so I can test with it over here?

You can also send it to me at moi@moi3d.com if you do not want to post it here.

It tends to be very difficult to try and debug a problem just given a picture, if you can send the actual model files that helps a lot.

The mirror holder part may be a bug in MoI that I can fix up, but the other problem where you are pointing the arrow to is an unfortunate problem built into SketchUp, which is that it will not allow any polygon smaller than 0.001 units in size.

Do you also happen to be using centimeters or millimeters as your unit system? That will also unfortunately increase the chance of running into that "small polygon" SketchUp problem since the 0.001 units is actually always measured in inches. If you use millimeters for your units then that means that any polygon less than 0.0254 millimeters will just be completely ignored by SketchUp, leaving those little holes.

I'm probably going to try to do a kind of "hole sealing" mechanism that will collapse any polygons in that size to try and partially help this issue, but that will tend to alter the shape in those areas a bit, so it will actually be better if you scale your objects up by 10 or 100 times, or use Meters units instead of centimeters or millimeters.

- Michael
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 From:  PaQ
1978.73 In reply to 1978.72 
How I miss this one, 22 sec here :P

EDITED: 28 Nov 2013 by PAQ

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 From:  rayman
1978.74 
Thank you Michael for the fast response. I tried to email you the file but the zip is 11 mb and the server said it was to large.
I thought it would be a size problem. I guess I have to model the things with other units for export to Sketchup.
I sent you a part of the model (mirrorholder) via email
Thanks
Peter
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 From:  Frenchy Pilou (PILOU)
1978.75 In reply to 1978.73 
@ PaQ : Guiness Book reccord! :D
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Pilou
Is beautiful that please without concept!
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 From:  PaQ
1978.76 In reply to 1978.75 

EDITED: 3 Feb 2010 by PAQ

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 From:  Michael Gibson
1978.77 In reply to 1978.74 
Hi Peter, thanks for sending it, I'll be testing that holder part to see what is happening there.

But yeah I see that your units are set to millimeters, so that makes you run into the problem where SketchUp just does not handle millimeters units very well since it discards any polygons smaller than 0.0254 millimeters in size (that is 0.001 inches in millimeters).

It's a pretty big limitation in SketchUp.... I mean it is very easy to get a polygon around 0.03 units in size when some rounded pieces like fillets get subdivided into polygons.


I'm not really exactly sure how to best deal with this problem.


Basically some choices are to either scale the model up in size automatically when you choose millimeters or centimeters as the units, or I can try to collapse small polygons down to kind of "seal off" those holes rather than having small polygons.

But neither one of these options is really that great - an automatic scaling factor will probably make people report it to me as a bug that their objects are getting scaled, and the "collapse holes" method will probably make for a rough shape in those fillets, making people report a bug that their smaller fillets do not look good.


Which method do you think would be better?


I guess I can preserve scale or I can preserve shape, but not both.


- Michael
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 From:  rayman
1978.78 
Thank you Michael !Cant you make check boxes so the people can choose what way to export.
Thats just a thought.
I´ll be testing the sketchup exporter pretty much as I do lots of things in Sketchup.
Moi 3d is great for making props for it.
I didnt know about the size issue but now I know....
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 From:  Michael Gibson
1978.79 In reply to 1978.77 
Hi Peter, by the way a quick method for you to get your object across now is to switch the units in MoI to Meters but while keeping your object fixed in its numeric size.

To do this, go to Options / General , then hit the "Unit options" button, and uncheck "Scale on unit system change".

Then you can close that sub-dialog and on the main Options / General dialog, switch Unit system: to "Meters".

That seems to fix up all the little pieces, leaving just the mirror holder being reversed.


Taking a closer look at the mirror holder - the problem there is that it is not a fully closed solid, there is a problem right at the top center part of it:



Zooming way in (with Zoom area is easiest) you can see there is a little tiny hole there:



It looks like your original revolve profile did not quite align all the way to the revolve axis, leaving a small hole after the revolve.

That makes that object an open surface instead of a closed solid and the direction on an open surface is not fixed to any one particular direction.

I do want to add in some tools for flipping open surfaces, but if you redo that piece to be a fully closed solid it should also solve that direction problem as well.

- Michael

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