Hi Rudy, it looks like you're currently trying to sweep the shape kind of "in place" directly.
It is possible to do that, but somewhat more difficult - here I will show you a different approach of combining more simple shapes, I'm not sure if it will be exactly what you need but it will make for a clean shell though.
To start with, I drew a profile curve in the front view:
I made sure there that the 2 ending points on each side are horizontal or vertical with one another to make sure the next step will be smoothly rounded.
Then select that profile, and run Construct / Revolve, and pick this as the revolve axis:
That creates this base form:
Now switch to the Top view, and draw a circle:
Select the base form, and run Construct / Boolean / Difference, and select the circle as the cutting object. That will leave you with this shape:
Now it is probably a good idea to shell it first, go to the under-side of the object and select that bottom face, then you can shell it:
After that you can select this edge:
And fillet:
- Michael
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