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 From:  jbshorty
1920.7 
another one rendered in Brazil for Rhino. This one using a "Shadow Light" texture with extremely biased ramp curve. So the disc glows only where the clips make contact on it's surface. Also there is some light emitting from bottom of the disc... :)

jonah
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 From:  Anis
1920.8 In reply to 1920.7 
Hi All...

Here is my render result...

Thanks !

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 From:  jbshorty
1920.9 In reply to 1920.8 
Anis - I think you have some surfaces which are missing?
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 From:  Anis
1920.10 In reply to 1920.9 
HI Jonah...

Could you show me the miss area.
Yeah, I am not expert in rendering. So I wish you can give me some trick....

Thanks !
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 From:  Grendel
1920.11 
I've circled what appeared to be missing


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 From:  Anis
1920.12 In reply to 1920.11 
Hi Grendel...

The error is on the 3D model. When I import from 3dm to SW, some surfaces fail.

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 From:  Michael Gibson
1920.13 In reply to 1920.10 
Hi Anis - what renderer and what file format are you using to transfer data to the rendering program?

- Michael
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 From:  Frenchy Pilou (PILOU)
1920.14 
Coll funny model!
no problem with 3DS import

---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Anis
1920.15 In reply to 1920.13 
Hi Michael....

I open MoI 3dm directly in solidworks 2008, then render in photoview 360 which can open solidworks file directly. As I posted before, the import result has some error surfaces.
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 From:  Michael Gibson
1920.16 In reply to 1920.15 
Hi Anis, yes there appears to be some trimming curve problems in 3 of the small surfaces in the object.

If you export to a polygon format, the polygon mesh will have some errors in those areas, but they are so tiny you won't see them unless you zoom in super close to that particular spot on the model inside of one of those tiny grooves.

But when importing the Solids information, it looks like SolidWorks is more sensitive to those errors and will leave out the larger surfaces adjacent to the areas with trim curve problems as well.

So you will get a better render result in this particular case if you export to a mesh format like .obj instead.

- Michael
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 From:  all2000 (SPEEDY)
1920.17 
Hi Friends
Thanks to all for the shown interest
I am still a beginner in the use of rendering -
al
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 From:  Brian (BWTR)
1920.18 In reply to 1920.17 
And some quick rendering in Carrara (6Pro).
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  jbshorty
1920.19 In reply to 1920.18 
Brian, it looks like you are missing surfaces. Did you export from MoI? or you imported the 3DM to Carrara? I always had problems with Carrara's mesher...

jonah
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 From:  jbshorty
1920.20 In reply to 1920.15 
mmm... Photoview 360 (aka Modo via Solidworks) :P How do you like it so far? Have you used modo before? How does it compare in speed/handling of dense meshes?

jonah
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 From:  jbshorty
1920.21 In reply to 1920.17 
Al - Rendering is not that difficult, really. Just takes a little practice to learn what techniques are effective or not. Don't be afraid to ask some questions. People are here to be used. I think we actually enjoy it... :)

jonah
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 From:  Brian (BWTR)
1920.22 In reply to 1920.21 
Jonah
Carrara did not like the 3dm file at all. One of those exercises where no screen image. and a huge minus size.(3dm files from MoI usually are fine)

I took the 3dm into MoI and saved out as an .obj. A couple of funny things but not serious enough to worry about just for this bit of rendering fun.

Brian
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