Hi Mal,
> I had previously tried exporting it as Quads and Triangles but I
> found I got small black facets along the bevelled top of the foot
> at render time with both these exported models.
> Ngons export was the only one which properly rendered the
> foot bevels. I don't know if this is a general problem or specific
> to this model.
Hmm, that's kind of unusual - normally it tends to be the other way around, with n-gons (especially concave ones with a lot of points in them) can tend to cause difficulty in some other programs.
It may be a bug in MoI's triangulation, or it may indicate that there is something kind of messed up with the surfaces in that area, like possibly a small loop in a trim curve, or something like that.
If you can send me the model file that has the piece of geometry that is giving the black facet problem (if you can just delete other parts that are not related to the problem), that could help me to track down the problem.
Thanks,
- Michael
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