Import Second Life Sculpties into Moi
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 From:  Michael Gibson
1897.16 In reply to 1897.13 
Hi jonah,

> so there really is no "mesh" object at all in the space? that's a pretty cool idea.

Each pixel in the sculpt map will become one vertex of a mesh object that is created from it.

It would actually be a lot easier if Second Life supported regular polygon mesh data instead of this kind of custom type of object, they seemed to develop this method since it would kind of fit within their existing image streaming type data flow or something like that...

The other thing for their purposes is you can easily do some stuff like sample a few points in it to make a rougher version.

- Michael
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 From:  Anis
1897.17 In reply to 1897.16 
Hi All....

Any body can tell me what is sculpt map ?
How we can create it ?

When I open the Heel 1 I just see image below :


After convert using sculpt23dm :


So, the source file compare to the result is very different.

EDITED: 19 Jun 2010 by ANIS

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 From:  RoseRed (ROSECOLUMBIA)
1897.18 In reply to 1897.15 
Oh my, that is just amazing! thanks so so so much Michael!
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 From:  Michael Gibson
1897.19 In reply to 1897.17 
Hi Anis,

> Any body can tell me what is sculpt map ?
> How we can create it ?

It's a particular kind of file format used by the Second Life simulator/game software.

One way to create one is to create a surface in MoI and then use the 3dm2sculpt converter program available here: http://wiki.secondlife.com/wiki/3dm2sculpt .

There is some more general information on them available here:
http://wiki.secondlife.com/wiki/Sculpted_Prims:_FAQ

They are only of use if you are using the "Second Life" program though, they are not used by anything else.

- Michael
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 From:  jbshorty
1897.20 In reply to 1897.16 
Thanks for your explanation. I imagine they could also resize the image "on the fly", and therefore reduce mesh density based on distance from camera. it's a very interesting concept...

jonah




"The other thing for their purposes is you can easily do some stuff like sample a few points in it to make a rougher version.

- Michael"
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