Control Points on Solids
All  1-4  5-9

Previous
Next
 From:  Brian (BWTR)
1896.5 In reply to 1896.4 
Doing all the hard work, easily, in MoI.

Then, taking the .obj files into Carrara or 3D Coat for Displacement and/or 3D Painting.
Happy is me!

Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  DannyT (DANTAS)
1896.6 In reply to 1896.1 
I've been down this road before, I found the best way (for me anyway) to create weird organic shapes in one piece and easy to do is first create a flat grid pattern then do a network on it after that turn on the control points and go for it, tug, pull, push and scale is all you need.

.
~Danny~
Image Attachments:
Size: 15.4 KB, Downloaded: 11 times, Dimensions: 349x310px
Size: 17.6 KB, Downloaded: 22 times, Dimensions: 349x310px
Size: 30.7 KB, Downloaded: 52 times, Dimensions: 692x610px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Brian (BWTR)
1896.7 In reply to 1896.6 
http://moi3d.com/forum/index.php?webtag=MOI

This thread may help also.
Brian
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  BurrMan
1896.8 In reply to 1896.7 
That's about as organic as it gets Danny.

Stinky Hanalei hippy organic!

:)
Burr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Timspfd
1896.9 
Thanks for all the comments. I will give the grid - network - points method a shot. That's sounding like it would fit that work style.
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-4  5-9