V2 beta Aug-1-2008 available now
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 From:  Daniele (BADANS)
1839.6 In reply to 1839.5 
Hi Michael! Thanks for your unbelievable dedication!
I just love the new array modes! These kind of tools are a huge help in jewelry modeling!
Also I'm getting the impression that with the updated library some operations like shelling have greatly improved!
Cheers
Dan

P.S. Have fun at SIGGRAPH!

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  Paolo (PAOLOLOBBIA)
1839.7 In reply to 1839.5 
Ok Tyglik,

Thanks for your response.
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 From:  DannyT (DANTAS)
1839.8 In reply to 1839.1 
Thanks Michael,
Can't wait to give it a shot.
Cheers
~Danny~
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 From:  tyglik
1839.9 In reply to 1839.3 
I think that "first use boolean" bug is still there.

Can someone try this steps?

- open MoI Aug-1-2008 (the setup.exe with a file size of 7,204,747)
- draw two sphere or boxes
- try boolean union

After doing Undo and running boolean command once again, it gets fixed.

Petr
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 From:  PaQ
1839.10 In reply to 1839.9 
yes same here, failed to union 2 spheres.
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 From:  DannyT (DANTAS)
1839.11 In reply to 1839.9 
Yep, not only booleans it does a similar thing with fillets.
I made a sphere, boolean some 90deg cross channels and filleted the edges the first result was some untrimmed surfaces.



Then did an undo, repeated the operation and everything was fine.



.
~Danny~
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 From:  Michael Gibson
1839.12 In reply to 1839.11 
Dang, looks like it still needs some tuning up. I'll be out over the weekend and will probably put out a new release on Monday.

Daniele - definitely shelling seems better, especially for things that have poles.

- Michael

EDITED: 6 Aug 2008 by MICHAEL GIBSON

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 From:  DannyT (DANTAS)
1839.13 In reply to 1839.12 
A definite improvement Michael! great stuff!
Compare the inside surfaces.

V1 shell.


V2 shell


-
~Danny~

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 From:  AlanMc
1839.14 
Michael,


I'm impressed with the progress so far in V2.

However, one area where I find the workflow kind of difficult to get used to is the lack of layers. Will this functionality be added? (sorry if this has been mentioned before)

I'm just used to being able to group modelling construction components (curve, etc) in a layer as well as certain parts of a model.

Keep up the good work.

Regards,
Alan
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 From:  AlanMc
1839.15 In reply to 1839.14 
Ok,

I've just seen the thread " A scale model car" now if that can be achieved with MOI 1, then I guess its my workflow that needs to be updated.

I don't want to hijack this thread so I'll ask my question in the other thread.

Regards,
Alan
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 From:  Tom (TOMKIMBROUGH)
1839.16 In reply to 1839.1 
Thank you very much :)
Tom
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 From:  kevjon
1839.17 In reply to 1839.15 
Great stuff Michael. Some surfaces that wouldn't join or fillet using the previous V2 beta, now work fine.

I'm really looking forward to seeing some layers and a construction/work plane in upcoming releases.
~Kevin~
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 From:  Brian (BWTR)
1839.18 In reply to 1839.17 
Tyglik

That "first use" boolean bug only seems to be happening the very first time you do a boolean after opening MoI.

Subsequent, new, booleens set ups, while MoI is still open, do not seem to be affected.

(Sorry if that was what you were saying.)
Brian
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 From:  Brian (BWTR)
1839.19 In reply to 1839.18 
Curve Array Query.
Is there some logic I need to know to explain the different results between the "None" and "freeform" settings ?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  jotero (TOROLF)
1839.20 
Thanks :)

Torolf
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 From:  DannyT (DANTAS)
1839.21 In reply to 1839.19 
Hi Brian,

> Is there some logic I need to know to explain
> the different results between the "None" and "freeform" settings ?

You would see more of the logic behind these options if your object to array was rectangular in shape.
It's explained quite well Here in the online help.

Cheers
~Danny~
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 From:  tyglik
1839.22 In reply to 1839.19 
Hi Brian,

Yes, there is a clear logic behind. It has to do with a rotation of object to array during its sliding along a curve:

Freeform: Objects are rotated in three dimensions as they are arrayed along the path curve.

None: The objects do not rotate as they are arrayed, but remain in their original orientation.

Flat: Flat will only do rotations about the world Z axis (not a consistent up-direction relative to the construction plane, though. But it is already on the wishlist).








Petr

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 From:  Brian (BWTR)
1839.23 In reply to 1839.22 
Thanks.
Think it needed those particular screen shots to get it to sink in.
Brian
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 From:  Daniele (BADANS)
1839.24 In reply to 1839.12 
I've playing around with the new beta (the newest one) and unfortunately I've noticed a lot of weird behaviors in almost all the complex operations (boolean, trim, join, fillet, merge). I kept getting extra planar surfaces in the middle of fillets, missing patches when trying to join two surfaces, and in general, the sensation that the app is struggling more than usual in doing his calculations. Looks like the new library has got more bugs than expected. Anyway, the Shell command seems to have improved without drawbacks!
Cheers
Daniele

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  Nick (BODINI)
1839.25 
I don't normally mess with beta releases (of anything), but this one... Math functions and 'extent, count' on array? Nice!!! :)

-Nick
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