V2 beta Aug-1-2008 available now  1-20  21-32

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 From:  Michael Gibson
1839.1 
A new v2 beta is available for download here:
http://moi3d.com/beta.htm (also linked to from the Download page).

You will need to enter your v1 license key to download the v2 beta.

The v2 beta installs into its own folder, it is not a problem to have v1 and any v2 beta installed on the same machine, in fact I recommend that so that you can fall back to v1 if you run into some temporary bad bug in v2.


New stuff for this version:


Updated Solids++ geometry library to latest version. There were a lot of bug fixes for a variety of things, but a lot of changes also brings the possibility of new problems as well. Please let me know if you run across things that don't work as well as in the previous version. (Actually I'm already seeing that there will probably need quite a few tune-ups from this, this beta may be fairly unstable).

STEP and SAT file format import and export support.

Feet & inches type units display - you can now pick "Feet & inches" as a unit system under Options / Unit system, which will set up units for US architectural style stuff, like 26' 3½".

New options for Array Dir, see: http://moi3d.com/forum/index.php?webtag=MOI&msg=1774.22

New option for Array Curve, see:
http://moi3d.com/forum/index.php?webtag=MOI&msg=1774.33

Support for typing in numeric expressions for values, things like 22/5 will be calculated for you, see: http://moi3d.com/forum/index.php?webtag=MOI&msg=1774.24


There are some other bug fixes, and a couple of other things, I'll be out for a couple of days and try to post some more details next week.

- Michael
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 From:  marcorhino
1839.2 In reply to 1839.1 
Thanks

Marco
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 From:  Michael Gibson
1839.3 In reply to 1839.1 
There was a weird bug where the very first time that you did a boolean in a session it would be messed up but then it would work if you repeated it.

I put up a new version with a fix for that, if you happened to already download it immediately after the announcement, please grab a new one with that fix in it. (version number is the same, the setup.exe with a file size of 7,204,747 bytes is the one with the fix.)

- Michael
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 From:  Paolo (PAOLOLOBBIA)
1839.4 In reply to 1839.1 
Hi Michael,

"typing in numeric expressions"

It works fine with the circles command.

With lines i typed 2+2 space 5 space 0 enter,
nothing happend.

What am i doing wrong?

EDITED: 24 Oct 2008 by PAOLOLOBBIA

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 From:  tyglik
1839.5 In reply to 1839.4 
Hi Paolo,

I don't think it was supposed to work with point coordinates input. Michael mentioned before there is the "ability to type in formulas in any spot that is asking for a distance/radius type number".
But it works with angle or distance constraint:

2+2

<25+75

Petr
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 From:  Daniele (BADANS)
1839.6 In reply to 1839.5 
Hi Michael! Thanks for your unbelievable dedication!
I just love the new array modes! These kind of tools are a huge help in jewelry modeling!
Also I'm getting the impression that with the updated library some operations like shelling have greatly improved!
Cheers
Dan

P.S. Have fun at SIGGRAPH!

"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  Paolo (PAOLOLOBBIA)
1839.7 In reply to 1839.5 
Ok Tyglik,

Thanks for your response.
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 From:  DannyT (DANTAS)
1839.8 In reply to 1839.1 
Thanks Michael,
Can't wait to give it a shot.
Cheers
~Danny~
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 From:  tyglik
1839.9 In reply to 1839.3 
I think that "first use boolean" bug is still there.

Can someone try this steps?

- open MoI Aug-1-2008 (the setup.exe with a file size of 7,204,747)
- draw two sphere or boxes
- try boolean union

After doing Undo and running boolean command once again, it gets fixed.

Petr
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 From:  PaQ
1839.10 In reply to 1839.9 
yes same here, failed to union 2 spheres.
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 From:  DannyT (DANTAS)
1839.11 In reply to 1839.9 
Yep, not only booleans it does a similar thing with fillets.
I made a sphere, boolean some 90deg cross channels and filleted the edges the first result was some untrimmed surfaces.



Then did an undo, repeated the operation and everything was fine.



.
~Danny~
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 From:  Michael Gibson
1839.12 In reply to 1839.11 
Dang, looks like it still needs some tuning up. I'll be out over the weekend and will probably put out a new release on Monday.

Daniele - definitely shelling seems better, especially for things that have poles.

- Michael

EDITED: 6 Aug 2008 by MICHAEL GIBSON

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 From:  DannyT (DANTAS)
1839.13 In reply to 1839.12 
A definite improvement Michael! great stuff!
Compare the inside surfaces.

V1 shell.


V2 shell


-
~Danny~

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 From:  AlanMc
1839.14 
Michael,


I'm impressed with the progress so far in V2.

However, one area where I find the workflow kind of difficult to get used to is the lack of layers. Will this functionality be added? (sorry if this has been mentioned before)

I'm just used to being able to group modelling construction components (curve, etc) in a layer as well as certain parts of a model.

Keep up the good work.

Regards,
Alan
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 From:  AlanMc
1839.15 In reply to 1839.14 
Ok,

I've just seen the thread " A scale model car" now if that can be achieved with MOI 1, then I guess its my workflow that needs to be updated.

I don't want to hijack this thread so I'll ask my question in the other thread.

Regards,
Alan
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 From:  Tom (TOMKIMBROUGH)
1839.16 In reply to 1839.1 
Thank you very much :)
Tom
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 From:  kevjon
1839.17 In reply to 1839.15 
Great stuff Michael. Some surfaces that wouldn't join or fillet using the previous V2 beta, now work fine.

I'm really looking forward to seeing some layers and a construction/work plane in upcoming releases.
~Kevin~
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 From:  Brian (BWTR)
1839.18 In reply to 1839.17 
Tyglik

That "first use" boolean bug only seems to be happening the very first time you do a boolean after opening MoI.

Subsequent, new, booleens set ups, while MoI is still open, do not seem to be affected.

(Sorry if that was what you were saying.)
Brian
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 From:  Brian (BWTR)
1839.19 In reply to 1839.18 
Curve Array Query.
Is there some logic I need to know to explain the different results between the "None" and "freeform" settings ?

Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  jotero (TOROLF)
1839.20 
Thanks :)

Torolf
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