Rhino v MoI - offset surface difference

Next
 From:  buzz (BRUCE)
1825.1 
Hi Michael,

On your advice I'm trying to learn Rhino (already learnt MoI - too easy!) and as a sort of comparison on how much easier and enjoyable it is to do things in MoI, I'm also opening the tutorial files there - seeing how they compare.

Mostly MoI is a breeze, with me completing the tutorials intuitively in MoI, whilst spending quite a while trying to figure it out in Rhino.

However, I came across one tutorial where MoI doesn't seem to do it as effectively as Rhino - and that's the Offset tute (Offsetsrf.3dm). Rhino can do it with a distance of 2, but MoI needs 2.6 (both are set up with units as mm). Do you know why this is?
Image Attachments:
Size: 227.1 KB, Downloaded: 135 times, Dimensions: 1680x1050px
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
1825.2 In reply to 1825.1 
Hi Bruce - that surface has some bends in it which are of tighter radius than that distance.

That will create some unpredictable results - it basically causes the offset surface to kind of "bunch up" in that area. It seems that MoI's offset mechanism is a bit more sensitive in trying to deal with that kind of messy bunching than Rhino for that particular case.

If you look more closely at the result that Rhino gave, you can see that there are still bunching problems in the result, in these marked areas:



An offset of a distance greater than the radius of curvature is something that you generally will need to avoid doing in both MoI and Rhino - even though Rhino gives a result at distance 2.0, and MoI gives one at 2.6 all of those are kind of messed up surfaces in those areas there, you need to stick to an offset distance that is less than the surface's curvature in those areas to get a good quality surface result.

It looks like the radius 2 problem in MoI is that it is getting confused about how to apply the trim curves from the original on to the new messed up offset. I may be able to tune this up in the future so that it creates a result, but it won't actually do a whole lot of good because the result is just not a good surface due to that bunching.

- Michael

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  buzz (BRUCE)
1825.3 
I knew there'd be a decent reason - seems that there's nothing to improve in MoI in this regards. Cheers!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
1825.4 In reply to 1825.3 
Hi Bruce,

> seems that there's nothing to improve in MoI in this regards.

Well, actually it would be better if MoI gave you the messed-up surface result instead of nothing.

I would like to get it set up like that eventually, it just is going to have to go on kind of a "lower priority" work list, since you're going to get some kind of messy result anyway.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All