NURB Tutorial for Architecture
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 From:  Rafaello
1818.33 In reply to 1818.32 
Hi Anis and Michael, I agree completely with Michael, because in some cases Max doesn't recognise the 3ds object exported from MoI, Don't know why, just be sure to split large faces of the model specially if they are part of curved objects.

If you want I'll try to help with the settings and materials of Indigo using Max.

- Rafaello
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 From:  Anis
1818.34 In reply to 1818.33 
Hi Michael, Rafaello.....

Thanks for your confirmation about the best format from MoI to Max. So export as obj is the best. Thats help me a lot....

-Anis
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 From:  Michael Gibson
1818.35 In reply to 1818.34 
Hi Anis, unfortunately one thing that can complicate things is that the default OBJ importer that Max has is not really very good.

I have heard from some people that this other max OBJ import plug-in from here:
http://www.guruware.at/main/objio/index.html
can work better, so that may be worth a try.

Also make sure to set your export from MoI to be "Quads & Triangles".

- Michael
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