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 From:  Michael Gibson
18.4 In reply to 18.3 
Ok, I understand now.

But no, I don't expect to have this type of transform history editing in the V1 release. I'm not really sure if MoI will ever have this particular type of history editing, the type of history that I'm going to be focused on (when it does come) is the relationship between objects, such as if you have an extrude and want to edit the curve that produced the extrude, and have the extrude update.

I think at some point there will be some properties available on an object that you can edit, such as width and height... But that will probably be pretty simple, not any kind of history or stack of transforms.

You can do a simple scale of an object right now by using Transform / Scale, though.

- Michael
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 From:  black mariah (BLACK_MARIAH)
18.5 In reply to 18.4 
If you implement parametric modeling like that I'll be your friend for life. I absolutely loved that about Autodesk Inventor, but that program is ridiculously clunky unless you have a blueprint to work from.
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 From:  Michael Gibson
18.6 In reply to 18.5 
At first the history is not going to be quite the same as full parametric modeling, it will be more focused on letting you edit the curves that were used as input to other commands such as extrude or loft.

But I have a lot of plans on improving the history over time, eventually it will become more possible to do more types of parametric style stuff. But the thing that will probably be missing altogheter is the concept of "constraint-based", which is another mechanism that those parametric solid modelers are based on. But that's also the part that makes them feel like you need to be working on a blueprint as well... It is powerful for a lot of things but as you mention tends to force you to do a lot of set up stuff, you don't get to freely draw so much.

You'll be able to mess around with the first history stuff in the next beta, which is looking like it will be on Monday.

- Michael
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 From:  black mariah (BLACK_MARIAH)
18.7 In reply to 18.6 
AHHHHH, so that's what "constraint based" means. I always wondered but never bothered to find out. Avoiding that sounds like a good idea. When you get into that you're going against some ridiculously serious competition. haha
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 From:  Michael Gibson
18.8 In reply to 18.7 
Yeah, it's the stuff where like you can like assign explicit dimensions to stuff like width, height, radius, etc.. and then have other parts of the model adapt or recalculate themselves according to the constraints. Then you might manipulate the constraints to provide for a family of parts and such.

> When you get into that you're going against some ridiculously serious competition.

Yup. Plus there are already a lot of things out there that handle this type of a thing quite well, I didn't really want to do something that was just the same as other things already out there, didn't seem to be much point in that.

- Michael
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