SCI-FI Weapon Bitz, modeled in MoI

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 From:  Crusoe the Painter (CRUSOE)
1797.1 
Theses were modeled in moi, then exported as STLs. The STLs were checked in MeshLab, and finally uploaded to printapart.com for printing. The prints were then sent off to my caster for spincasting in lead-free pewter.

http://www.3d-miniatures.com/tiki-view_blog_post.php?blogId=1&postId=33

These are sized for 25-28mm.

-Daniel
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 From:  Michael Gibson
1797.2 In reply to 1797.1 
They turned out great!

Are these like mix and match pieces that go along with a figurine?

- Michael
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 From:  Crusoe the Painter (CRUSOE)
1797.3 In reply to 1797.2 
Yep, so you can personalize other figures, whether metal or plastic. They're for customization.
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 From:  Phil (PHILBO)
1797.4 In reply to 1797.3 
Those are looking great!
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 From:  Bowl of Soup (WILKINSLAFLAMME)
1797.5 In reply to 1797.1 
Crusoe,
at the risk of going slightly off topic, as a mechanical engineer and enthusiast, I am curious as to what process you used to limit interaction between the RTV and the mold elastomer, was it a coating? or was there something else you did during the rubber vulcanization process (ie. in the vacuum chamber). On a personal note, I would expect you would want something a bit more resilient to detail than an low temp rubber, have you tried using strait up two phase epoxy (green stuff) with a lubricant, might be better and less expensive.

Congrats on your minis.

Adam.
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 From:  Crusoe the Painter (CRUSOE)
1797.6 
Actually, I bake for several hours at ~200 F, and then submerge the parts in 90% rubbing alcohol, followed by a day long soak in Goo-B-Gone. I then do a quick soak in rubbing alcohol, and bake another time at 200F, and look for signs of wax coming out. If it does, I redo the long baking, and then resoak. This seems to remove issues with vulcanization using Low Temp Vulc silicone rubber.

Also, "Low Temp" refers to the temp needed to cure the vulcanizing rubber, which makes it safe for prints. It's under pressure, and baked at 190F, and does a fine job of picking up detail.
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