Pilou, that is what I did initially, but I required more control over the final outcome of the fillet shape itself. The client i am working for is very specific about these kind of details.
>And ran Construct / Blend to create a blend surface between them:
First time I used those tools :) seems they may come in handy fixing some other minor issues I was facing in the past. I am most certainly looking forward to the v2 update. Moi is such is a useful product, especially considering I learned to pick it up and do some decent work within two days. The final model would have been absolute hell to model in c4d, or any poly modeler for that matter.
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