Real 3D by Steph
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 From:  Frenchy Pilou (PILOU)
1780.5 
It's Steph who want the Collada format ;)
There is not Collada part here on the above post: it's a wish :)
For him it's the format who will become the more useful between applications (and notably for 3Dmax, Maya...)
Universal, capable read complex scenes, n-gons + vertex shading...
* Mesh geometry
* Skinning
* Morphing
* Animation
* Assets
* Data validation
....
< File format work can often be pretty time consuming
Sure ;)

EDITED: 18 Jul 2008 by PILOU

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 From:  Michael Gibson
1780.6 In reply to 1780.5 
Hi Pilou - as you know MoI does not do any skinning, animation, or morphing type stuff inside of it, it focuses just on modeling.

So MoI's use of the Collada format would actually not include many of those aspects that you list there.

Really it would be exporting the exact same data that is already exported to OBJ format, since OBJ format does also support n-gons and vertex normals.

It is definitely a problem that the 3DS Max OBJ importer does not work very well. That is really a problem that should be fixed by Autodesk so that they could make better use of the widely available standard OBJ format.

But as I mentioned, Collada is on the wishlist, and I do want to add it in. I'm just not exactly sure when I will be able to make it happen.

- Michael
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 From:  Frenchy Pilou (PILOU)
1780.7 In reply to 1780.6 
I's not so important than an object system ;)
---
Pilou
Is beautiful that please without concept!
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