Tire, rim fun
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 From:  Michael Gibson
1777.9 In reply to 1777.4 
Hi Moe, I got your e-mail and I replied to it with a tuned up version that will now fillet.

The main problem was your spoke was meeting your outer rim with just a slight amount of mis-alignment between the 2, which created a pretty tiny micro-edge.

Micro edges like that will tend to make MoI's filleter upset.

By rotating the rim by a slight amount (snapping one rotation point on to the rim's "seam" edge and the other to the end of one of the spoke surface), it then eliminates that micro edge when trimming those pieces to each other and then with that clean edge structure the fillet will succeed, I sent more details and an attachment for that through e-mail.

It's ok to have complex parts, but there still needs to be a pretty clean edge structure where all the parts connect to each other. If you have little tiny micro edges or little slivers of surfaces left over from booleans between pieces that were not quite aligned, that kind of a thing will prevent filleting from happening.

- Michael
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 From:  manz
1777.10 In reply to 1777.2 
Looking good,




I have not made tire rims in MoI before, so thought I would join in the fun,

EDITED: 3 Aug 2009 by MANZ

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 From:  Moe (THREEDFANATIC)
1777.11 
Hi Michael,
thank you for that information as always, it really helped me figure this out finally. What do you think now of the tire and rim. Next will be rendering in another program. I will post it then take care.
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 From:  Michael Gibson
1777.12 In reply to 1777.11 
It's looking good Moe!

- Michael
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