Moi Competition Exercise #2

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 From:  Anis
1761.1 
Hi All....

Now is time to do Moi Competition Exercise #2. The model is an animal toy that will need expertise in surface and subdivision modeling. I wish you will enjoy this competition excercise, and we can learn more many modeling approach from different users.

OK, happy modeling.... ;)

Regards,
Anis

EDITED: 19 Jun 2010 by ANIS

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 From:  Anis
1761.2 In reply to 1761.1 
Below is model from rampackwobble :

"I'm interested in this - but have little idea how I would go about it in a nurbs program :(

I hope it goes ahead with people posting along the lines of "I made the ears by altering the point on a solid sphere", "Well I made them by lofting over these lines which I found easier because...".

I don't think we need a "senior member" ( been a user longer, more posts, older ?) to host this - although I hope more experienced users will add there own words of wisdom :)

Anyway here is my first attempt - I am sure it could be improved on .... slightly :).

The ears are the only bit I am no too unhappy with (altered points on a solid sphere :) ) as for the rest....

So come on in - I'm sure with a lot of hard work and effort you could do better than mine :)"
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 From:  Anis
1761.3 In reply to 1761.2 
model by Keith :

Hi Anis

I just had a go at your Giraffe and made it almost exclusively with the network command. I mucked up some bits though working too fast.

Micheal I noticed that when I imported it into Carrara and 3d- Coat that some of the polygons appear darker than others and in 3d-Coat they wont accept textures. Is this because the normals are reversed?

Keith
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 From:  Anis
1761.4 In reply to 1761.3 
Hi All...

Looks that we cant use a sphere only.
I will post image use another method.
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 From:  DannyT (DANTAS)
1761.5 In reply to 1761.4 
Hi Anis,

I was thinking going this method, but I was thinking try using sphere for parts of the head, like start with the nose, shape that out first then the mouth then you would boolean union all the parts together and fillet, I should be able to have a go soon, I'll see if I've got the time and I'll join in.

Oh yeh, I don't really think it's a competition, it's more of a Challenge Exercise.

Cheers
~Danny~
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 From:  Anis
1761.6 In reply to 1761.5 
Hi Danny,

> I was thinking going this method, but I was thinking try using sphere for parts of the head, like start with the nose, shape that out first then the mouth then you would boolean union all the parts together and fillet, I should be able to have a go soon, I'll see if I've got the time and I'll join in.

Yeah, post your result with the more detail steps how you build the model.
This will helpful for others....

> Oh yeh, I don't really think it's a competition, it's more of a Challenge Exercise.
Yup, maybe we have to revise for the next excercise...

Thanks for noticed....
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 From:  keith1961 (KEITH)
1761.7 In reply to 1761.6 
Hi Everybody
I just tried making the model again by boolianing (if thats a word) and lofting spheres and it just gave me a bit of a head ache. It seems simpler than making networks but it ends up being harder. At least that was my experience. Does anyone else find that there is a huge gap between making a model and making a good model that you are satisfied with?
Keith
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 From:  Rafaello
1761.8 In reply to 1761.1 
Hi, this is my version made with rail revolve, loft, sweep and a lot of patience.
Hope you like it
Rafaello
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 From:  tyglik
1761.9 In reply to 1761.8 
A lot of patience... but very nice result, Rafaello! -Petr
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 From:  Jesse
1761.10 In reply to 1761.1 
Here's my version of the Giraffe, modeled in MoI but Zebra mapped in Rhino. :-)

- Jesse
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 From:  keith1961 (KEITH)
1761.11 In reply to 1761.8 
Hey Rafaello its better than the original!

Keith
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 From:  Rafaello
1761.12 In reply to 1761.11 
Thank you guys, I am new in this modelling stuff and your comments are inspiration to work hard and learn from all of you.
Here is the model for you to play and of course improve it.
- Rafaello
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 From:  Rafaello
1761.13 In reply to 1761.10 
Great work Jesse, can you attach the model to see how you did it? I want to learn more about MoI.
-Rafaello
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 From:  Jesse
1761.14 In reply to 1761.13 
Thanks Rafaello,

I posted the model and some info here-

http://moi3d.com/forum/index.php?webtag=MOI&msg=1748.19

I just did an "object check" in Rhino and found my model has an error, so I'll have to go back and see what the problem is.

Regards,

-Jesse

EDITED: 21 Jul 2008 by JESSE

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 From:  Anis
1761.15 In reply to 1761.12 
Hi All...

Sorry, I am very busy in the last 2 weeks.....Well, looks like model by refaello & jesse is the best.
So the main tools are swept, loft, revolve & network.

@All...
It will be more helpful to post the 3D model include the curves that construct the model.

Thanks !
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 From:  Rafaello
1761.16 In reply to 1761.15 
Hi Anis, most of the curves I used are hidden, you can unhide them and play.
thanks.
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 From:  Anis
1761.17 In reply to 1761.16 
I will check it...

Thanks Ragaello.... :)
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