How do you model a car in Moi?
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 From:  Michael Gibson
1749.15 In reply to 1749.14 
Hi Steve,

> That is a little concerning to me, as I always prefer to do what I
> want/can in such a 3d program, not what I am told I can do by
> some limitation due to missing tools.

I'm surprised this concerns you - there really isn't any one single program that exists which contains every single possible 3D design and analysis tool combined within it.

All programs are missing tools of one sort or another. If one program works better for a certain particular kind of process or certain kinds of shapes, then it will probably work better to use that program for those particular kinds of things.

That's just a pretty normal process, I mean if you want to hammer in some nails use a hammer for that, not a screw driver or a drill press. Does that mean that a drill press is useless? No, not at all...

- Michael
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 From:  manz
1749.16 In reply to 1749.15 
Hi Micheal,

Maybe you misunderstood my reply to the statement made?

I can basically produce any model I want in MoI that I can in Rhino, it is just a case of working around some missing tools.

Please re-read and you may see what I meant. If not, then maybe I made an a statement not understandable?
Please take my comment in respect to/as reply to other comment

- Steve
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 From:  Michael Gibson
1749.17 In reply to 1749.16 
Hi Steve, sorry I have misunderstood you there.

I'm not sure I follow which part is a "little concerning" then, is it something related to MoI's development which you have mentioned in the past, or do you mean you are concerned that Bogdan may have made an incorrect conclusion?

- Michael
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 From:  manz
1749.18 In reply to 1749.17 
Hi Micheal,

>>I'm not sure I follow which part is a "little concerning" then,

That Bogdan has MADE an incorrect conclusion.

My "little concerning" was based on the statement:-

>>"and do the stuff that MoI is ment to do"

That is why I was going to build a car in MoI, and show its construction. My only problem being my available spare time, and finding a model not too complex that it causes more question than should be.

Maybe just not bother eh?
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 From:  Bogdan
1749.19 
Hi Steve and Michael,

Thanks for taking your time to reply to this thread.
The reason I have started this thread is that I wanted to know more about building complex models using nurbs and I have thought that will be helpful for others that might happen to be interested.
I have picked as a subject a car, for the reason that if we look around, almost everybody, when do start 3D modelling, you guessed it... is gonna pick a car as a subject.
By no means I have ever underestimated MoI in any aspect, since I am well aware about its tools and to be honest, I really love it.
I could have picked a much more easier subject, like a WV Beatle for example. But I wanted to push my skills and MoI as much as possible and I have picked this BMW M5; here is the blueprint: http://www.the-blueprints.com/index.php?blueprints/cars/bmwcars/10989/view/bmw_m5__e60_/

Thanks again.

EDITED: 7 Jul 2008 by BOGDAN

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 From:  Michael Gibson
1749.20 In reply to 1749.18 
Hi Steve, I understand you now, sorry I leapt to an incorrect conclusion there.

A sports-car type thing does tend to be a pretty difficult thing to do, there are many aspects of it that are kind of similar to sort of face / character modeling that sub-d is so good at, like it tends to involve kind of organic shapes that need to blend completely smoothly together in many different directions.

That kind of full-directional blending happens just automatically with sub-d, so some of the same things that make subd good for faces also make it kind of easier for this as well.

But it does seem that most of the people who do a whole lot of car design stuff actually do use NURBS for it, but I think it tends to take a more carefully thought out modeling strategy to make it work well.

Once you have some experience in those kinds of strategies, then some of the NURBS type design tools can let you go quickly at that point since you then build kind of individual panels of the car really quickly from some curves instead of needing to do a large amount of individual point manipulations.


The tricky part is that for someone who already has a background in sub-d modeling, they don't have to adopt a significantly different strategy for doing the car, but for NURBS modeling it takes a lot more new strategy learning.

It kind of demands the more advanced type of NURBS modeling where you are working on an individual surfacing level and not really at the solids and booleans type level. The solids and booleans type level tends to be a lot easier (lower learning curve I mean) for someone to get up to speed on who is not familiar with NURBS. A car is more like jumping directly into the deep end right away...

- Michael
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 From:  PaQ
1749.21 
Hi there :)

@manz

I'll be more than interested by your workarounds and tips about creating a car in MoI !!!

...

My frustration actually is that since I have discovered Nurbs (thanks to MoI), I really don't want to go back to polymodeling for any hardsurfacing model ... really never. It's not only a matter of taste, it's just that surface coming from sds technique are so inaccurate, reflections are never perfect as they can be when using nurbs.

As Michael said, maybe I should just build the model without the continuity for now, and wait until new tools are integrated in future release of our favorite modeler :o).
If I have to build this kind of model for my professional work I'll probably buy Rhino, seems to be the best companion of MoI ... I'm not sure to make the jump for a more advanced nurbs package for my 'hobby' daily models :S
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 From:  Frenchy Pilou (PILOU)
1749.22 In reply to 1749.14 
< Let me have a look around for some car blueprints that others can also follow (and that will not be too time consuming) and I will start a WIP for a car.

This one has neat blueprints & method ;)
http://www.etereaestudios.com/docs_html/nixus_htm/nixus_index.htm
---
Pilou
Is beautiful that please without concept!
My Gallery
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 From:  Michael Gibson
1749.23 In reply to 1749.19 
Hi Bogdan,

> I have picked as a subject a car, for the reason that if we look
> around, almost everybody, when do start 3D modelling, you
> guessed it... is gonna pick a car as a subject.

Yeah a lot of people actually pick a human face as a beginning subject too, but that is also a really difficult subject and another one that is especially well suited for poly/sub-d...

One technique that can work pretty well for this kind of thing is a sort of hybrid approach, where you start in NURBS tracing curves, and sweep some panels out to get some basic forms in place. Then convert those into polygons and take them into a sub-d modeler and do further refinements in there, connecting polygons together and making some adjustments.

That kind of lets you leverage some of the best parts of each method - there are a lot of panels of the car that you can generate really quickly by sweeping NURBS but then use sub-d to connect pieces together to get that kind of all-directional melted blending between all pieces.

You can do that with human faces as well, but it is even more suited for cars because there are kind of more natural large panel areas that are well suited for sweeping.


One other very general tip is that when doing this kind of surfacing in NURBS in many cases you need to imagine the "trims" in the original panels. Like when you come to a wheel well, don't try to build little surfaces hugging along each outline curves like you would with a poly modeler. Instead you want to build bigger surfaces that kind of extend through those areas, then trim holes and cut away areas.

That's a really key thing that lets you move faster and keep larger areas nice and smooth.

That takes some getting used to since trimming is so generally avoided in polygon modeling but similar to booleans it is a more fundamental frequently used thing in NURBS modeling.

- Michael
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 From:  DannyT (DANTAS)
1749.24 In reply to 1749.15 
Hi Michael,

>>there really isn't any one single program that exists which contains every single possible 3D design and analysis tool combined within it.

I'll have to disagree with you there, when your talking high end cad packages (where you have to sell your first born to purchase) you are paying for just that, a swiss army knife of cad it knows all does all, in nurbs that is, but the difference is it's the one program but different modules depending in what field your in.
I'm talking engineering and industrial design sector, if your designing cars you make sure you get the styling module but if you have the money you can get it with the lot.

>>That's just a pretty normal process, I mean if you want to hammer in some nails use a hammer for that, not a screw driver or a drill press. Does that mean that a drill press is useless? No, not at all...

I agree here, but if you have all those tools in one toolbox you've got the lot ready and waiting to use for the task at hand and as I said it all comes down to, how much do you want to spend.

Cheers
~Danny~
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 From:  Michael Gibson
1749.25 In reply to 1749.24 
Hi Danny,

> I'll have to disagree with you there, when your talking high
> end cad packages (where you have to sell your first born to
> purchase) you are paying for just that, a swiss army knife of
> cad it knows all does all, in nurbs that is, <....>

Those are definitely missing the "easy to use" aspect which I certainly view as an actual kind of technology and "tool" in itself. This aspect is often kind of pushed under the rug, but I think that is kind of a shame. In a certain sense it is kind of mutually exclusive with the "swiss army knife" type stuff.

I'm still not so sure that even the "highest" of the high end really has every single thing in it. I mean the fields are so vastly diverse, just off the top of my head:

Hydrostatic analysis for ship design.
Hull design tools
Computation fluid dynamics for airflow analysis
structural analysis
inverse kinematics for armature simulations
subdivision surface modeling
sound wave analysis for acoustical design
optical analysis for lens design
Thermal analysis for cooling systems
Building information management for architecture
Generative modeling for algorithmic architecture construction
Jewelry specific stuff
Automotive exterior "Class A" surface design
Shoe / last design
Apparel and clothing design, fabric unwrapping tools
Civil engineering / site stuff
Plant design / piping


Do you know of a program that has all of these tools simultaneously available in it?

I mean it is not always about technology itself, some areas need custom tools that just automate tasks that are things specific to a particular domain and not used for sort of more general consumer product type manufacturing...

Probably the closest thing would be Catia. But as far as I know it does not cover every single one of these areas at the top level of effectiveness. For example, does Catia have a jewelry design module that makes it easy to have a library of settings, stuff like that? I mean if it doesn't then it really is not the best tool for someone who is doing rings, even though it is a "high end" super expensive tool.

Another simple example kind of closer to home - do you know of any existing high end CAD tool which will allow you to export NURBS to polygon mesh data using multi-sided polygons instead of just triangles and quads?

- Michael
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 From:  DannyT (DANTAS)
1749.26 In reply to 1749.25 
Hi Michael,

>>Those are definitely missing the "easy to use" aspect which I certainly view as an actual kind of technology and "tool" in itself.

Yes, they do have a steep learning curve, I guess that's why they hire specialized engineers to run these programs.

>>I'm still not so sure that even the "highest" of the high end really has every single thing in it. I mean the fields are so vastly diverse,...

Well I was talking about 'hard' engineering and industrial design including auto.
One particular program that does cater for all in these areas that I know of is Siemens NX (formally Unigraphics) and in relation to the areas that I mentioned it comes close with the bundles/modules they offer, plus third party plugins, plus in house programed specialty tools, which the software allows you to do via VB, C++ and Java.

>>Do you know of a program that has all of these tools simultaneously available in it?

Why would you ? Well, now that you put it that way, no, but you've got a mixture there of 'hard' engineering, architecture, civil engineering and specialized analytic tools which I wouldn't expect to be in a cad program but as a standalone tool.

>>do you know of any existing high end CAD tool which will allow you to export NURBS to polygon mesh data using multi-sided polygons instead of just triangles and quads?

Yes....................MoI :)

.
~Danny~
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 From:  Michael Gibson
1749.27 In reply to 1749.26 
Hi Danny,

> Yes, they do have a steep learning curve, I guess that's why
> they hire specialized engineers to run these programs.

That's kind of the tricky part.

For example if you had a beginning user and they wanted to model something, and you could give them either MoI or Siemens NX at the same price, which one would you give them?

Would they really be able to make any use of NX? And if not, then why not? I mean if it is high end and has more features, doesn't that mean it is better?

- Michael
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 From:  BurrMan
1749.28 In reply to 1749.27 
Here here! The guy like me is exactly what MoI is targeting! and to even the most experienced....
Moi is Awsome! I would port that Pixar has made its own rendering engine and tool set, yet it still uses maya, 3dstudio max, softimage, etc...... all can render, all can model... why different,,..... they all do somthing different!. all good tools to have.

Do you know of a DESIGNER WITH ONLY ONE TOOLSET?

Most "high end" guy's have an arsenal of things they accomplish tasks with. Not just one!
Burr
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 From:  DannyT (DANTAS)
1749.29 In reply to 1749.27 
Hi Michael,

> For example if you had a beginning user and they wanted to model something,
> and you could give them either MoI or Siemens NX at the same price, which one would you give them?

That all depends, do you mean for business or for personal use ?
For Business, NX.
For Personal use, MoI.

> Would they really be able to make any use of NX? And if not, then why not?
> I mean if it is high end and has more features, doesn't that mean it is better?

Initially with no modeling experience at all, they wouldn't know where to start, from using another cad package
they could be modeling within a couple of hours.
Also with the high end packages they have interactive tutorials that take you through the modeling and whatever
other features it has, step by step using real world examples.

So for the business and the beginner, the business would invest the time for the beginner to get up to speed and
it would benefit more in the long run from using NX.

Don't get me wrong, I wouldn't of purchased MoI if it didn't suit my needs for private use, it's a fantastic piece of
software and I've been searching for something like this for years.


Hi Burr,

> Do you know of a DESIGNER WITH ONLY ONE TOOLSET?

Yeh ! me at work, NX suits all our needs from product design to mould design to manufacture, the only other software
we have is a FEA/stress analysis tool which we only use on special projects where we think there will be a problem, which
is about twice a year.

> Most "high end" guy's have an arsenal of things they accomplish tasks with. Not just one!

Nope, not where I work, we did some extensive research before we decided which software suited our needs and that was in the late 80's.
I think it would be a different choice these days but thats because of the vast variety on offer.
Software developers aren't as caring and sharing as Michael who thinks about their users and the users needs, the others would never think of
sharing a native file format so that you can share resources between other software you have to find or buy translators that you hope, after
translation that your model is still in a sound state.

-
~Danny~
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 From:  Frenchy Pilou (PILOU)
1749.30 In reply to 1749.29 
And there is something you forget ;)
It's a real pleasure (when it's not for the work) to search to resolve a specific solution with only the existent functions !
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 From:  Michael Gibson
1749.31 In reply to 1749.29 
> That all depends, do you mean for business or for personal use ?
> For Business, NX.
> For Personal use, MoI.

Well, why not NX for both purposes? I mean if NX is a proper "super-set" that has everything that MoI has and more, why wouldn't it be used for personal use as well if cost was not a factor?

I mean, I can probably guess at a few reasons - maybe NX won't even run on someone's low cost garden variety DELL machine. Maybe without a CAD background it will be too complex for them, ...

But if that is the case, then it means that MoI has some capabilities that NX does not have, in some of these really sort of basic areas.

I mean don't get me wrong, for professional manufacturing all the extra stuff in NX is absolutely great stuff for that area of business, and I certainly never recommend for someone to use MoI as a replacement for NX, SolidWorks, Pro/E etc...

But just because NX has more features than MoI does not automatically make it better than MoI in all situations - I mean for the right person and use, being able to run on a low end DELL machine is an essential feature. Same with being easy to use - if software is too complex for someone that they can't make heads or tails of it and don't have a lot of time to devote to taking training, then it is not useful to them no matter how powerful it is. It is just not the right tool for them, it's missing the stuff that is important to their particular situation.

- Michael
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 From:  BurrMan
1749.32 In reply to 1749.31 
> Do you know of a DESIGNER WITH ONLY ONE TOOLSET?

>Yeh ! me at work, NX suits all our needs from product design to mould design to manufacture, the only other >software
>we have is a FEA/stress analysis tool which we only use on special projects where we think there will be a problem, >which
>is about twice a year.

> Most "high end" guy's have an arsenal of things they accomplish tasks with. Not just one!

>Nope, not where I work, we did some extensive research before we decided which software suited our needs and >that was in the late 80's.


But you use MoI! Your toolset is supplemented. Also, must move out of the 80's.

EDITED: 8 Jul 2008 by BURRMAN

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 From:  miniko
1749.33 In reply to 1749.31 
Hello MOI's community

First excuse me for my english, I'm not very easy with this language

2nd and most important i must say that MOI has the Best UI i never see in a CAD or 3D program, construction aids are wonderfull.
All in MOI is Thoughtful and i congragutlate the conceptor. It's the best nurbs modeler for its price and artist's need.

Concerning the subject : modeling a car with MOI. succes will depend how you deal with this soft. If you works with big surfaces an boolean for sculpting i think it's wil be easier than if you need transition surfaces for connecting main surface like in class-A (stantard in design automotive). MOI has not toolset for good class-A modeling. Perhaps in future ?...

here an an exemple of class A modeling
http://forum.hardware.fr/hfr/Graphisme/Infographie-3D/solstice-pontiac-classe-sujet_28322_1.htm

Here is very useful link to understand continuity. Look for chapter : Learning Technical Surfacing
http://www.autodesk.com/techpubs/aliasstudio/2009/

Great Job Michael

- Miniko

EDITED: 8 Jul 2008 by MINIKO

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 From:  Frenchy Pilou (PILOU)
1749.34 In reply to 1749.33 
Cool tut and in french ;)
---
Pilou
Is beautiful that please without concept!
My Gallery
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