Control Point
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 From:  Anis
1746.12 In reply to 1746.11 
Hi Danny,

when I use blend the result will be same if I use fillet. Look at the control point....
About nudge, I tried those script.
When I click my page up or page down keyboard, the result is rotate object.
Is that correct ?
I read on the petrs moi web page about use this script to move point.
How we can do that ?

Look at attachments below........

EDITED: 5 Jul 2008 by ANIS

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 From:  tyglik
1746.13 In reply to 1746.12 
Hi Anis,

>>About nudge, I tried those script.

Did you download the file Nudge.zip or NudgeViewAxis.zip?

Could you check a keyboard shortcuts?
If you download and unzip the file Nudge.zip into the \commands subfolder under your MoI main program files folder, the items in the shortcut keys section should look like:
PageUp		Nudge zup
PageDown	Nudge zdown


You seem to have a script to rotate view there instead(?)

PageUp         script:moi.ui.mainWindow.viewpanel.getViewport('3D').rotate( 'up', 6.0 );



>>when I use blend the result will be same if I use fillet

Actually, those shapes are slightly different. The control point structure look similar for both fillet and blend in MoI; but if you would copy the curves to Rhino and turn control points on, you could see the difference.




Like Michael mentioned above:
quote:
MoI applies a kind of automatic "deformable" option when you turn on control points for an arc or circle curve.


By the way, why do you exactly need that structure of control points?


Petr
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 From:  Anis
1746.14 In reply to 1746.13 
Hi Petr...

>Did you download the file Nudge.zip or NudgeViewAxis.zip?
I downloaded the Nudge.zip

>Could you check a keyboard shortcuts?
>If you download and unzip the file Nudge.zip into the \commands subfolder under your MoI main program files folder,
>the items in the shortcut keys section should look like:

>PageUp Nudge zup
>PageDown Nudge zdown

Uppsss...not yet set up this.... Now working fine.

>You seem to have a script to rotate view there instead(?)
>PageUp script:moi.ui.mainWindow.viewpanel.getViewport('3D').rotate( 'up', 6.0 );

yes, correct.

>>when I use blend the result will be same if I use fillet

>Actually, those shapes are slightly different. The control point structure look similar for both fillet and blend in MoI;
>but if you would copy the curves to Rhino and turn control points on, you could see the difference.

I see now

>By the way, why do you exactly need that structure of control points?
I just follow a tutorial from Rhino3DTV on how to create a bottle. Check my previous post on this thread. I want to know how we can create the bottle in Moi3D.

Thanks for your tips... :)
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 From:  Michael Gibson
1746.15 In reply to 1746.14 
One other difference between Fillet and Blend, is that Fillet is done on 2 curves that are on one common plane with each other, while Blend works off the end of any 2 curves, they can be swooping around in 3d or whatever they don't have to be coplanar for blend.

- Michael
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 From:  manz
1746.16 In reply to 1746.13 
Hi Petr,

>>The control point structure look similar for both fillet and blend in MoI; but if you would copy the curves to Rhino and turn control points on, you could see the difference.

Are you not looking at a default fillet from MoI (Circular) compared to a default blend(G1).

Fillets in MoI can also be made to G1/G2/G3 so a need to compare similar settings (with fillet/blend) on such a planer construction.
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 From:  tyglik
1746.17 In reply to 1746.16 
Hi Steve, I think the fillet with option G1/G2/G3 is not further fillet ;) From my point of view, it is just kind of smart blending for solid/polysurfaces. By the way, circular option also keeps a tangent (G1). -Petr
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 From:  Anis
1746.18 In reply to 1746.17 
Hi All....

Finally, below are the result :)
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