Hi Ed,
> I like the re-size and rotate handles. This is going to save
> me a lot of time not going to the menu as I tweak my objects.
That is definitely the idea behind those...
Here are a few quick notes on those -
If you want to rotate by a specific angle, you can do that by entering an angle constraint before dragging that rotate grip. There are 2 ways you can enter an angle constraint, either by typing <angle (like <45) just by typing directly without clicking anywhere, or by clicking on the angle box in the bottom toolbar and entering your value there.
So for example if you want to rotate something by 30 degrees, type in <30 and push enter, then grab that rotation grip and it will move in 30 degree increments.
By default the corner scaling grips will scale from the center of an object. But you can switch this to scale from the opposite corner instead by doing a click on one of those corners instead of a drag. Each time you click a corner it will switch between these modes and you should see the origin marker switch.
If you click instead of drag on the rotation grip, it will switch to a different mode which makes it possible to grab the center rotation pivot and move it to whatever spot you would like. You can use this if you want to rotate a rectangle around one of its own corners for example. Also while in this mode, you'll see a tri-wheel rotation thing appear in the 3D view which allows you to grab any one of 3 rotation axes easily there for spinning things around in different directions.
Let's see what else.... If you hold down shift while dragging a scaling grip, it will perform a 2D scale only, so that will stretch something like a sphere out in only 2 directions and leave the vertical direction untouched to make an ellipsoid type shape.
And you've probably seen that to scale just in one direction (like a type of stretching operation) just move the mouse towards that direction after grabbing the corner grip.
- Michael
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