Revolve / Rail revolve
All  1-5  6-8

Previous
Next
 From:  Michael Gibson
1740.6 In reply to 1740.4 
Oh wait, I see what you are talking about there - the centerline is instead shoving off more to one side. I'll take a look tomorrow, that probably should not be too difficult to fix.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  tyglik
1740.7 In reply to 1740.6 
Yes Michael, I meant the centerline didn't go through the middle of object thickness. Just revolve & shell the original curve (arc) yourself. -Petr
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
1740.8 In reply to 1740.7 
Hi Petr, thanks for reporting this shelling problem and for posting the example file.

I have now fixed this up for the next beta release. I tracked it down to a bug in the geometry library involving spheres but just in the special case of a partial sphere with the surface normal pointing inwards towards the center of the sphere which is what you have in this case. The surface normal would get mistakenly flipped for this particular thing.

This is also related to some other changes in v2 that will examine surfaces when you open a file and see if they are primitives like a sphere, cone, or cylinder, and create the surface using a special analytic surface class if they are. That enables things like offsets and intersections to be special cased for these surfaces to generate more simple output geometry.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages: All  1-5  6-8