Easies way to create an object in exact location
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 From:  Frenchy Pilou (PILOU)
1727.41 In reply to 1727.40 
< It would be great to make a macro recorder type thing
but terrific for the plugins makers :)
For the V3? :)
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 From:  tyglik
1727.42 In reply to 1727.34 
Hi Michael,

>>you aren't just limited to applying this distance to an edge
>>in the x or y axis directions, you can do it to any edge currently.

Is that distance measured in the x or y cplane axis direction or perpendicular to the edge?

Petr
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 From:  Michael Gibson
1727.43 In reply to 1727.42 
Hi Petr,

> Is that distance measured in the x or y cplane axis
> direction or perpendicular to the edge?

This new option is measured perpendicular to the edge.

Actually one thing I didn't think about for this is what if the base point and target line are on different elevations.

Right now it will move it in kind of an angled way, making the 3D distance the specified distance, but maybe it should try to use a projected distance instead... But then should it place the final point on the line's elevation or on the base point's elevation? I guess SolidWorks probably places these constraints only on things that it knows are all on one sketch plane.

- Michael
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 From:  tyglik
1727.44 In reply to 1727.43 
Hi Michael,

add:3D distance versus projected one

Could it these alternatives be driven by "Project to plane in ortho view" option?


>> it should try to use a projected distance instead...
>>But then should it place the final point on the line's elevation or
>>on the base point's elevation?

I rarely want to change all three base point's coordinates of object at the same time while running a move command so I think it should place final point on the base point's elevation there.

I guess the final point inherits the elevation of base point in case of 3D distance measurement in current implementation(?)

Petr
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 From:  Michael Gibson
1727.45 In reply to 1727.44 
Hi Petr,

> Could it these alternatives be driven by "Project to plane in
> ortho view" option?

Maybe... But to be similar to a constraint-based modeler it kind of seems like this particular function should always be relative to a plane.


> I rarely want to change all three base point's coordinates of
> object at the same time while running a move command so I
> think it should place final point on the base point's elevation there.

Yeah, I think that makes the most sense and is the most consistent with other functions, like if you draw a line in an ortho view (with that default project option on) the elevation is set by the first point you pick.

There is one additional factor yet, which is that the line may be angled diagonally upward instead of being parallel to the construction plane.

So to handle this different elevation type problem, I'll get a construction plane with the base point's elevation, then project the line on to that plane and then find the distance to that projected line.


> I guess the final point inherits the elevation of base point in
> case of 3D distance measurement in current implementation(?)

It was along a vector between the base point and the point projected on to the line. So it could have been kind of traveling diagonally in 3D and not on either elevation... But now I have it set up so it will use the base point's elevation.

- Michael
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