Hi Moe - if you have surfaces that are sitting next to each other, you should be able to make them have unified normals at export time by using the Join command to glue them together at their common edges.
MoI will do some extra work at export time when surfaces are joined together, to orient the normals in a consistent way. MoI also does work to create synchronized mesh vertices along these joined edges to make sure they have the same kind of mesh structure there to prevent any gaps or little cracks from happening between them.
I do also want to add a flip mechanism inside MoI like you are asking about, I am going to try to have that sometime in v2.
- Michael
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