fillet trouble
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 From:  Michael Gibson
1700.6 In reply to 1700.4 
And yeah as per other comments above, for the outside fillet parts it may be a good idea to do those fillets earlier before arraying. That may not work so well for the inside part, but with the instructions above for how to simplify the inside surface, that then seems to fillet ok after that is done.

Actually also all these inside faces can be filleted ok as well:





- Michael

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 From:  Michael Gibson
1700.7 In reply to 1700.6 
One last note - also it seems that a few edges in there did not get glued together right somehow. If you use Edit/Separate to break the whole ring into individual surfaces, then use Edit/Join to rejoin it back to a solid this seems to get fixed up and some edges that were giving problems are now working after that.

So that may enable filleting of the whole model after that.

But it looks like it is going to take quite an awful lot of memory to do all those little corner pieces, you may possibly run out of memory while it is working on it if you try to do the whole thing at once. So that kind of pre-filleted approach could really be the way to go here.

- Michael
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 From:  telnoi
1700.8 
thank you all for your suggestions. I'll try to go through them one by one and see what works best for me.

I'll probably post a video of how i constructed this later this evening or tomorrow, there just has to be an easier method to construct the entire ring :).
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 From:  telnoi
1700.9 
well, i've managed to clean it up partly and perform the boolean operation, but my pc crawls down to a halt when it's done.
the patches don't even look that complex.

I have attached the finished boolean operation of one section that will be itterated using a an array and the complete ring without the boolean operation applied. I'm not sure where to go from here, or if this could be improved?
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 From:  Frenchy Pilou (PILOU)
1700.10 In reply to 1700.9 
The array circular *14 works fine for me!
Then join all maybe 5 minutes on my very old computer :)
Here the file compressed of the result in 3dm format 3.2 meg
http://www.divshare.com/download/4787409-ec2




Then export format 3Ds 14 000 polys (so few facettes but I take not more for my oldy comput) then import in Sketchup then Podium

EDITED: 20 Jun 2008 by PILOU

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 From:  telnoi
1700.11 
i'm trying, but I can hardly rotate the model when stuff hasn't even been joined yet :)
I really hope that multi threading will be a part of moi's future.
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 From:  Frenchy Pilou (PILOU)
1700.12 In reply to 1700.11 
Seems if you reload my model linked and joined, you will have no problem of rotation, I have not with my crazzy old one so...:)
---
Pilou
Is beautiful that please without concept!
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 From:  manz
1700.13 In reply to 1700.11 
Hi telnoi,

>>i'm trying, but I can hardly rotate the model when stuff hasn't even been joined yet :

There can be slowdowns due to graphics card, make sure you have the latest graphic drivers. You can also help with display speed by changing the settings in MoI: Options~ View~ Mesh Angle: increase for better performance (try 15 or 20), you can also disable the "Add detail to inflections".

- manz
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 From:  telnoi
1700.14 
then I wonder what the difference is between your joined grid array and mine.
Even reloading doesn't seem to help :)
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 From:  telnoi
1700.15 
@ manz, the strange thing is that I can load the finished model that has been posted here perfectly fine. However, when I join my model in my previous post and reload it everything becomes horribly slow. The model seems to be the same in this case..

I've been messing around with the view options, and do have it running fast enough. Still, the above is somewhat strange.
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 From:  WillBellJr
1700.16 
"Mesh Angle: increase for better performance (try 15 or 20), you can also disable the "Add detail to inflections".

As manz mentioned, turning off the "Add details to inflections" really helps with any display slow down - saved my bacon just last week (on a relatively simple model too.)

-Will
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 From:  telnoi
1700.17 
A similar issue. However, I don't understand why fillet is having issues with the R, especially since I have managed to fillet the other letters just fine. The odd thing is that I have managed to get fillet to react once, but never after using the same radius.

I have attached the scene.

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 From:  Frenchy Pilou (PILOU)
1700.18 In reply to 1700.17 
hi maybe a little trick
I have scaled x 10 the entiere model then made the fillet 0.2

I have not made the fillet base on this picture, but the fillet works also for the base!
(file 3Dm linked with base ;) (not unscaled / 10 !!! )

So you can "unscaled" / 10 at the end ;)
So I believe you work at a too little size scale of project unity ;)

EDITED: 16 Jul 2008 by PILOU

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 From:  telnoi
1700.19 In reply to 1700.18 
thank you very much. That solved the issue :)
Now i can finally finish the model :D
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