Complaint by Steph
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 From:  Frenchy Pilou (PILOU)
170.33 In reply to 170.25 
A translation in french of your lesson can be view here :)
http://forums.polyloop.net/showpost.php?p=108807&postcount=86
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 From:  Schbeurd
170.34 In reply to 170.31 
> Pss For a grammatical point does the word "complaint" is convenient
> for you or "request" seems better?

>> :) In English "complaint" is maybe kind of negative, "request" is more polite.


@ Frenchy Pilou : LOL ! This one made me smile (Frenchy and I had a discussion about the use of the term "complaint" in another forum) ;-))
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 From:  Michael Gibson
170.35 In reply to 170.32 
> here the 3dm "bugs" http://www.zbrush.fr/phpBB2//download.php?id=1055
> architecture windows persistant (the rectangular block for closed the window by Boolean
> union) a rectangle persist!

Hi Pilou, I see now. But this is not exactly an error, it is valid to have objects that are set up like this.

Here is an example:

If I have 2 surfaces, one with a hole in it, and I have another surface that fits within the hole, I can move them together and then use "join", to get this result:

This is just two surfaces joined together - two planes can be joined together at shared edges just like any other surfaces can be joined together.

Now, if you wish to simplify this, here is what you would do - select the inner face, and do a delete, removing it and leaving a hole. Now select all the edges of the hole, and do another delete. This will remove the trimming boundary that defines the hole.

Remember that post yesterday where I was showing how trimmed surfaces work? Well, that was showing an outside trim boundary that trimmed away the outside of the surface. There can also be interior trim boundaries, which create holes inside a surface.


It would be nice if booleans always optimized planar shapes so that they would be single planes instead of creating joined pieces like this. But it will not be easy to fix this to happen in all cases for a while.

I'd recommend that when you want to remove a piece, you should use usually use delete to do it more often, not boolean union.

So for instance, to remove a window, don't create a box - instead select the side pieces of the window and delete them. Then select the open edges of the window and delete them too, removing the hole - now the window is erased and the original surface is restored in that area. You can only delete edges if they are not attached to something else, so that's why you delete the side pieces of the window in a first step.

So using this method you can repair any of those pieces that you wish to remove. Let me know if this is not clear.

- Michael

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 From:  Michael Gibson
170.36 In reply to 170.32 
> Ps like the volume "the wall + windows" above, does exist a reasonable limit of the numbers of
> windows(objects) to booleanize ?(difference) (one by one or all in a same pass)

There isn't really any fixed limit... Sooner or later it will start to slow down but you should be able to do quite a lot of them, I think.

- Michael
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 From:  Frenchy Pilou (PILOU)
170.37 In reply to 170.35 

Ok I understand this problem of "topology" (?) thx for the explanations!
< So for instance, to remove a window, don't create a box - instead select the side pieces of the window and delete them. Then select the open edges of the window and delete them too, removing the hole - now the window is erased and the original surface is restored in that area. You can only delete edges if they are not attached to something else, so that's why you delete the side pieces of the window in a first step.

You say "side pieces" it's well the "sides faces" not the "edges" side? (due "only delete edges if they are not attached to something")

I have delete the "faces" side prime and that works :)
But something will be very cool in this case (and useful in many other cases of course) : a "loop (or ring) selection" faces (or edges) :)
Is that possible?

EDITED: 30 Oct 2006 by PILOU

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 From:  Frenchy Pilou (PILOU)
170.38 In reply to 170.34 
@Schbeurd : You see I take heed of any informations :)
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 From:  Michael Gibson
170.39 In reply to 170.37 
Yes, topology is it exactly!

> You say "side pieces" it's well the "sides faces" not the "edges" side?
> (due "only delete edges if they are not attached to something")

Yes that is correct, the side faces must be deleted first. This leaves open edges and then the open edges can be deleted.

But I just realized that there is a bug that if deleting the edges causes the object to become a fully closed solid (like in this case), there is a problem with the structure of the object which may interfere with some operations like booleans. The problem will be solved if you save the file and re-open it though. So until I get a chance to fix this bug you may need to save the file and re-open it after you delete holes in this manner.

Otherwise you may notice some strange problems like booleans not handling the interior parts of objects properly.


> But something will be very cool in this case (and useful in many other cases of
> course) : a "loop (or ring) selection" faces (or edges) :)
> Is that possible?

Yup, it was part of your previous list! Sometime after array and image planes are functioning.

- Michael
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 From:  Frenchy Pilou (PILOU)
170.40 In reply to 170.39 

So there always some surprising bugs :)
Good killing bugs party :)
See you next week :)

EDITED: 30 Oct 2006 by PILOU

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