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 From:  Frenchy Pilou (PILOU)
170.1 

Something for manage numerous objects in a view! Anything...layer, group, list, freeze, greyed, masking....
Because with a lot of complex objects it's a nighmare for all organized :)

EDITED: 17 Oct 2006 by PILOU

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 From:  skello (ISAAC)
170.2 In reply to 170.1 
i agree... it gets quite difficult to work without a layer system... please implement one soon!!
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 From:  Michael Gibson
170.3 In reply to 170.1 
Yes, I know this is a difficult area right now.

Unfortunately it is going to be a little while before I'll be able to work on this area. It is going to be quite a lot of work to implement this, probably around a month or so of solid work. I'd like to implement some other areas that don't take as much work first and tune up some existing areas a little more before focusing on such a major project.

It will get there eventually.

- Michael
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 From:  Thor (MCHANNEMANN)
170.4 
Ok, I'm looking forward to that,

regards,
THorsten
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 From:  Frenchy Pilou (PILOU)
170.5 
Another some :)
Speed selection ( Ring, Loop, Connect selection )

Speedy Extrusion/Insertion maybe somethinglike that


Template (background image )

Duplication along a path (+ orientation of path)

Rectangle, Polar Array

Chamfer on a path

Chamfer/fillet on multiple selection! (now just one selection (bug? )

Possibility to change light orientation in view 3D

Spiral

Curves "Text"

Change Focal view camera

Functions Bend, Taper, Twist,

Solid Torus, Pipe, Pyramide, Capsular, ...

Choice of a metric sytem for a new document

Systeme of text cotation :)

EDITED: 27 Oct 2006 by PILOU

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 From:  Michael Gibson
170.6 In reply to 170.5 
Wow, that's quite a list. It is very helpful to get these kinds of lists. Of course many things on this list involve quite a lot of work and will have to wait for future versions, but I do plan for several to be available for V1. Here are my comments (and some questions for clarification):


> Speed selection ( Ring, Loop, Connect selection )

I think that there will be some stuff in this area for V1, it probably won't be for a while yet though (like not for several betas).


> Speedy Extrusion/Insertion maybe somethinglike that

I don't think that this will be possible for V1, but what I will do is improve offset to reduce the number of steps somewhat. Right now if you select all the edges of a cube and try to do an offset, it does not merge the edges together into a single rectangle, it offsets all lines separately. I can fix that up, and I can also make it work better in the 3D view by making an offset of a planar shape happen in its own plane instead of always relative to the view's construction plane like it is now. This also probably won't be for a few betas though.


> Template (background image )
>
> Duplication along a path (+ orientation of path)
>
> Rectangle, Polar Array
>
> Possibility to change light orientation in view 3D

These ones I do plan on doing pretty soon, they are at the top of the list of stuff to do after the meshing work is completed.


> Spiral

I don't think that I will have this for V1.


> Curves "Text"

I think I'm going to try to have this for V1 but it won't be for a while yet.


> Change Focal view camera

Is it important to have a way to set it exactly by a dialog box? Or just to manipulate it wider/narrower? I was just thinking maybe ctrl+mouse wheel for a way to manipulate it.


> Functions Bend, Taper, Twist,

I won't be able to get these for V1.


> Solid Torus, Pipe, Pyramide, Capsular, ...

I don't think that these will be for V1 either. Several of them have pretty easy constructions, like draw a circle and revolve for a torus. I know that he just wants a faster way to do it, and it will happen eventually in future versions.


> Choice of a metric sytem for a new document

Does he mean choice of a unit system such as mm, cm, inches, etc?


> Systeme of text cotation :)

Does this mean dimension text? Like a labeling that shows the width or height of an edge and stuff like that? This is an area that I plan to work on in future versions, but it is too complex to finish for the V1 release.

- Michael
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 From:  Michael Gibson
170.7 In reply to 170.6 
Oops, missed these 2:

> Chamfer on a path

I'm not sure what this one means, is it possible to see an image that explains it?


> Chamfer/fillet on multiple selection! (now just one selection (bug? )

It should be working for edge fillets. For example, draw 2 boxes, select both boxes, do a fillet = both boxes are filleted.

For curves it is different because you either select 2 curves to fillet with each other (which will also extend the curves to meet if necessary), or 1 curve to fillet the internal corners of it.

- Michael
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 From:  Frenchy Pilou (PILOU)
170.8 In reply to 170.6 
Thx for the speedy answer :)
Cotation is something like that :) (only measures ! )
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 From:  Frenchy Pilou (PILOU)
170.9 In reply to 170.6 
< Does he mean choice of a unit system such as mm, cm, inches, etc?
Yes but at the beginnig of a cession !
I suppose for an easy reading in the line bottom measure when you create different part of an object:)
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 From:  Michael Gibson
170.10 In reply to 170.9 
> Yes but at the beginnig of a cession !
> I suppose for an easy reading in the line bottom measure
> when you create different part of an object:)

I think it will first show up just as something you set under Options.

If you want to set it at the beginning of a session, then you would just go to options at the beginning of the session...

There are a lot of people who just want to model something and don't need to worry about what units they are working in. I kind of hate to force every single person to answer a question that they might not care about.

Eventually this will improve with the additional of start-up templates, but that won't be for V1.

- Michael
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 From:  Michael Gibson
170.11 In reply to 170.8 
> Cotation is something like that :) (only measures ! )

Yes, in English CAD these are usually called "dimensions".

I do want to have them eventually but it won't be possible for V1 though.

- Michael
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 From:  Frenchy Pilou (PILOU)
170.12 In reply to 170.11 

Thx for all these explanations :)
Have you some plan about an "Help bottom line text" when a function is used?
On the empty place near the "Object Snap button?

EDITED: 27 Oct 2006 by PILOU

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 From:  Michael Gibson
170.13 In reply to 170.12 
> Have you some plan about an "Help bottom line text" when a function is used?
> On the empty place near the "Object Snap button?

I haven't really thought about that type of help... It might be a bit tricky because on a 1024x768 screen, there is no more space left next to the Object Snap button. My general plan for that area was to maybe try and have a customizable toolbar area where you could drop some of your frequently used tools so that they were always available at the top level (for a future version, not V1).

- Michael
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 From:  Frenchy Pilou (PILOU)
170.14 In reply to 170.13 
thx Have a cool weekend of "debuging" or coding or relaxing :)
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 From:  Michael Gibson
170.15 In reply to 170.14 
Thanks Pilou! :)
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 From:  Frenchy Pilou (PILOU)
170.16 
Some news complaints and info :)
System of group and hide something like that


And something seems ennuyous with the "grid"
An "infinite grid"on 2D views will be cool :)
When you change the numbers, scale change also :(
or maybe you have a"trick"?


Info about the process of creation of "Letter" in Moi after import "lines"
("back" are "fileted") is there loops inside?
http://www.zbrush.fr/phpBB2//download.php?id=1045"/img"">http://www.zbrush.fr/phpBB2//download.php?id=1045
2 meg rar file 3dm
Chamfer on a path = chamfer on a curve
Like a filet on a curve (2D)
Seems don't work with a chamfer? (missed something? )


Another thing when you choose "Chamfer" (in normal volumes use) and Input the 2 dimensions
Snapping grid seems disable ( I suppose for the dimension with decimal point but...:)

Ps A "circular" cursor resizable for select points when some numerous "show points" is enable :)
Useful for modify a complex volume! (a "drag circle"?

EDITED: 28 Oct 2006 by PILOU

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 From:  Michael Gibson
170.17 In reply to 170.16 
> System of group and hide something like that

I see how the group works there, but I don't understand how the hide is different than MoI's hide, can he explain a little bit more about how the hide works differently there?


> And something seems ennuyous with the "grid"
> An "infinite grid"on 2D views will be cool :)
> When you change the numbers, scale change also :(
> or maybe you have a"trick"?

It looks like he just wants to make the grid extend out more - to do this, go to the Grid options, and change the "Grid sections" setting to something like 300 or 400. Don't make it too huge - if you make it something like 10,000 or more it might slow down the screen drawing.

This makes the grid extend out further, but keeps the scale of one grid square to be the same. If you change the "Grid size" setting, that will change the scale of one individual square of the grid.

Let me know if this doesn't make sense.


> Info about the process of creation of "Letter" in Moi after import "lines"
> ("back" are "fileted") is there loops inside?

Nope, no loops on this one. It looks like the font is different, the church text is narrower and taller than this. The bug probably only happens with some specific shapes, that's why it would be useful if he could send the original curves from that church model (if he has them around), it would probably be easier to reproduce the problem using those same curves.


> Chamfer on a path = chamfer on a curve
> Like a filet on a curve (2D)
> Seems don't work with a chamfer? (missed something? )

Ah I see, yes I forgot to enable chamfer for internal corners of a single curve when I added it for fillet. This was easy to turn on, it will be fixed for the next beta. In the meantime a workaround is to separate the rectangle into individual lines, then chamfer them two-by-two. Right now chamfer will work on curves, but only between 2 separate curves, not on a single joined one.


> Another thing when you choose "Chamfer" and Input the 2 dimensions
> Snapping grid seems disable ( I Suppose for the dimension with decimal but...:)

I can't seem to repeat this over here - for example, draw a box, select it and do chamfer. Now pick two points to define the first distance, grid snap is working ok for me here. Are you doing something different?

Thanks for all the reports and information, Pilou!

- Michael
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 From:  Frenchy Pilou (PILOU)
170.18 In reply to 170.17 

< I can't seem to repeat this over here - for example, draw a box, select it and do chamfer. Now pick two points to define the first distance, grid snap is working ok for me here. Are you doing something different?

yes I pick my 2 points "directly" on the "up edges" of the box!
So snap grid seems disable :)
Sorry I am not an orthodox user :D

ps Seems cool trick for the "grid Section":)

EDITED: 28 Oct 2006 by PILOU

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 From:  Michael Gibson
170.19 In reply to 170.18 
> yes I pick my 2 points "directly" on the "up edges" of the box!

Ah, I see.

But this is a feature, not a bug! :)

Object snap takes priority over grid snap, so if you have object snap enabled and you move over an edge, you should see a bit of text "On". This is showing that the "On" object snap has found an edge to snap on.

If you don't want to snap on the edge and instead only the grid, you'll have to turn object snap off temporarily with the toggle at the bottom of the screen.

It kind of has to work this way, because if grid snap had priority you would only ever snap to the grid since there are usually so many grid points visible on the screen.

- Michael
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 From:  Michael Gibson
170.20 In reply to 170.19 
So I kind of guessed what your next question might be - it would be nice if it was possible to find intersections between an edge and the grid, and have those points available. I think that is what you were really expecting?

This is unfortunately somewhat difficult to achieve with the general case of curvy shapes since there are so many grid lines. It is likely to cause a performance slowdown problem. That's why I have not attempted to do that.

- Michael
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