Wip - SpaceFighter  1-20  21-22

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 From:  PaQ
1684.1 
Hello here,

Here's a wip of a little space fighter I'm working on. Still have lots of little details to add, and some fillet here and there to adjust.
But the main part is done I guess.

Hope you'll like it ;)










EDITED: 3 Feb 2010 by PAQ

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 From:  Michael Gibson
1684.2 In reply to 1684.1 
Looks great already PaQ - it's cool to see the wireframes with some of the extended curves (for boolean cuts?), that gives a lot of "concept sketchy" type feel to those screenshots. An interesting contrast with the final rendered style.

- Michael
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 From:  Frenchy Pilou (PILOU)
1684.3 
Very good construct lines! Clean style!
Cool wip indeed!
Bravo!
Remember the method of Cristobal Vila for another vehicle ;)
http://www.etereaestudios.com/docs_html/nixus_htm/nixus_makingof_mp01.htm

EDITED: 13 Jun 2008 by PILOU

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 From:  Moe (THREEDFANATIC)
1684.4 
Wow very nice looking ship Paq love the details. I was also thinking of doing a new spaceship myself this program really would work great for this. Keep it coming.
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 From:  DannyT (DANTAS)
1684.5 
Very cool PaQ,
Actually, I could probably pick out your work, you have your own style in your models.

Thanks for sharing
~Danny~
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 From:  Nick (BODINI)
1684.6 In reply to 1684.1 
Thats pretty cool. How many times do you think you pressed the 'Hide' button during that ordeal? ;-)
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 From:  -ash-
1684.7 
Very nice model. What are you using to render?

Regards
Tony

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 From:  alexxx_95
1684.8 
Amazinnnnggggg.... and great design... !! I love It .

PaQ, do you expects to do a tutorial to learn us , and share your strong skills in MOI?
I 've still difficulties to do this kind of shape in MOI, so it will be very helpfull.( at least a short tutorial ;) )
It would be very kind.

Congrats again.;

Alex
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 From:  PaQ
1684.9 
Hello everyone,

I'll first thank you for your nice comments, it gives me all the energy I need to finish the model !

So I'll try to reply to every question/remarks

> Thanks Michael, yes the all the construction lines were used for trimming/booleans, I have lost (clean) some of them during the modeling process, and indeed
I like the sketchy look it give to the object.

> Frenchy Pilou, Yes I was quite inspired from Cristobal Vila way of working, it was the first nurbs 'tutorial' I read when I have started Moi few months ago, thanks
to posting it ;)

> Nick, well I do agree I can't wait for the objet/layers manager, however even with many objects I still have a good workflow, thanks to some scripts (like the one
to select every curves). I also have 2 or 3 session of Moi open, one with the complete model and the others to work on some parts that I have extracted (copy/paste).
So I have some kind of layers system.

Btw I will point it again, but I'm still amazed by Moi stability. Not a single crash since I'm use it in fact Oo. I'm really not used to this :)

> -ash- ... it's modo here.

> alexxx_95, well doing a usefull tutorial is something quite hard to do, for exemple this model wasn't made so easily, I did and re-did a lot of parts, because
of a lack of design question, or just because I didn't like the blending, or the continuity between 2 pieces. If one day I'm able to create something like this in one
hour why not, but I"m still learning nurbs myself, so I don't fell like I can teach someone.

That's said, basically, what I did here is a lot of booleans and trimming between curves ;)


*** Sorry for the spelling mistake in the thread tittle, it's a space fighter, seems that I can't edit that :P

EDITED: 14 Jun 2008 by PAQ

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 From:  manz
1684.10 In reply to 1684.9 
Hi PaQ,

Looking good there.

The front of your ship reminds me a little of the ship in Aliens vs Predator.

I will have to get back into building sci-fi again.

Keep up the good work


- manz
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 From:  WillBellJr
1684.11 
I love it! Spaceships are definitely my thing so this model definitely hits home - EXCELLENT WORK!

-Will
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 From:  PaQ
1684.12 In reply to 1684.11 
Hello there,

Here's a little update ... next step, adding some 'random' details on the main body :)


EDITED: 3 Feb 2010 by PAQ

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 From:  PaQ
1684.13 In reply to 1684.12 
Ok it's the last update for now :)
Color are a bit saturated and contrasted, but it's not a bad think.

For the little story this ship will be used for a little shoot'em up game, something really simple (it's a two guys team, and we can only
work on it during our free time). So this little 2.5 millions polygons baby has to be converted in 1 or 2 thousand triangles :)

Cheers


EDITED: 3 Feb 2010 by PAQ

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 From:  Marc (TELLIER)
1684.14 
Wow!!

Marc
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 From:  falcon76
1684.15 In reply to 1684.13 
Awesome! Very nice layout.
Which is your render engine?

Bravo
Luca
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 From:  Frenchy Pilou (PILOU)
1684.16 In reply to 1684.15 
< Which is your render engine?
It's write somewhere Modo ;)
<it's modo here
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 From:  falcon76
1684.17 In reply to 1684.16 
:oops:
Haven't read it..... Sorry

modo is grown a lot as render engine, I'm surprise!
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 From:  WillBellJr
1684.18 
Absolutely AWESOME!

-Will
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 From:  PaQ
1684.19 
Thanks everyone :)

Here's a big render, maybe a little bit slow to load ;)

http://home.versateladsl.be/vt6365318/NRX-GS.jpg
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 From:  Frenchy Pilou (PILOU)
1684.20 
No very speedy as the 3D plaan!
Cool Wall paper!
---
Pilou
Is beautiful that please without concept!
My Gallery
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