Seems like a bug to me....
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 From:  -ash-
1673.3 In reply to 1673.2 
Tried to open the swf - get a message that windows cannot play the file.

Regards
Tony

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 From:  Michael Gibson
1673.4 In reply to 1673.1 
Hi JTB, yup it looks like a bug, but it is not too surprising to me that very slight angular changes makes it difficult for the booleans to figure stuff out.

That causes very tiny spaces between the edges of the different pieces, because your movement downwards was in a different direction, basically those 2 boxes are not aligned with one another.

The booleans generally work better when objects like that are aligned precisely, like in that case it would mean moving the copy along the same angle downwards (instead of straight down in z) so that it was aligned with the other box instead of shifted by a tiny distance away from the other box.


Can you please post a .3dm example file as well, I will gather it up with some other bugs that I will send to the people who make my geometry library to see if they can improve this, it may take a while before that happens though.


But do you actually want to create a model with mis-aligned pieces and tiny slivered surfaces in the result? That would be basically what would happen there.

Generally it is good to avoid situations that create teeny-tiny slivered bits, they tend to make things difficult for intersection calculations.

- Michael
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 From:  JTB
1673.5 
The reason I did this, was that I needed to make an extruded curve, thinner... The solid was already rotated.So I copied it downwards half it's width and I tried to subtract.
Anyway, of course there is an easy workaround

Here's the 3dm file
***Modeling Of Ideas***
Attachments:

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 From:  Brian (BWTR)
1673.6 In reply to 1673.5 
I think you have a point where the two items are too close to symetry?
If you do the boolean in the reverse order it works ok for me anyway.
Brian
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 From:  Michael Gibson
1673.7 In reply to 1673.5 
Hi JTB, thanks for posting the example. Yeah that is actually does not leave too skinny of bits, so that stuff I posted earlier doesn't really apply here.

It seems to be getting confused with the coincident surfaces in this case, if you thicken the cutting one by scale1d so that it doesn't have side faces that are coincident with the other one, then it will work.

I'll put it on my list to investigate to see if I can improve it.

- Michael
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 From:  JTB
1673.8 
OK,thanks!
***Modeling Of Ideas***
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