Modelling question
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 From:  Michael Gibson
1654.12 In reply to 1654.11 
By the way, the recent MoI review here:
http://cgchannel.com/news/viewfeature.jsp?newsid=7489

can give a pretty good idea on the types of models that work a lot better to do in MoI rather than in a vertex/poly type modeler. Basically things that involve one piece cutting another tends to cause a lot of problems in a polygon modeler.

- Michael
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 From:  keith1961 (KEITH)
1654.13 In reply to 1654.12 
Thanks Michael
I suspect that the customer support of vertex modelers isn't as good with as with moi:)
Keith
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 From:  Michael Gibson
1654.14 In reply to 1654.13 
Hi Keith, you know I was thinking that the really funny (or odd) thing is that the person who was saying NURBS are dead were probably sitting on a chair designed with NURBS, typing on a keyboard designed with NURBS, using a mouse designed with NURBS, and looking at a monitor designed with NURBS.

I mean they were probably literally physically surrounded by NURBS modeled objects when they typed "NURBS are dead"!!!


I guess the other factor that contributes to that idea is that a couple of big animation packages like 3D Studio MAX and Softimage XSI have kind of let their NURBS support wither away and haven't focused on improving those areas of their applications for quite a long time now.

There has also been a lot more sort of "action" and "new blood" in the vertex oriented modeling area with applications like Silo and Modo.

There really hasn't been much new in the NURBS area for artist-focused people for a while. But of course MoI is changing all that now! :)

- Michael
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