Help with modeling
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 From:  manz
1633.1 
Hi all,

I did see on another thread a mention of the use of a model for a "competition exercise" for rendering, I have no problems with that, apart from the fact I am quite bad with materials/renders (lol)

I was thinking, rather than that, why dont we start a "model" that we can all have a try at, then any problems with construction etc will come to surface and questions can be asked. I am not saying anything complicated, just (to start) maybe an household item, such as a pair of scissors? Really more for everyone to follow and put forward their own attempt and discussion on the best methods to use.

What do you all think?


- manz
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 From:  Michael Gibson
1633.2 In reply to 1633.1 
Sounds like a good idea!

- Michael
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 From:  PaQ
1633.3 
Yes I was thinking the same when I was reading the post ... we did the same at when modo launch, and it was really a great study session.

What we did is just take some photos of a simple object, like a toy or something like that.
You can count me in ;)
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 From:  DannyT (DANTAS)
1633.4 In reply to 1633.1 
Sounds good Steve, I need a task and challenge to keep me going.

~Danny~
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 From:  rickky
1633.5 
very good idea, i'm with you
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 From:  nycL45
1633.6 In reply to 1633.5 
Count me in! Great idea.

Leonard (moi3D noob)
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 From:  Brian (BWTR)
1633.7 In reply to 1633.6 
Manz
My idea was that the rendering "competition?" would help towards general learning--in fact, comparing "how I did this" rather than "competition"

Anyway, I would be in anything that helps us all to learn.
Brian
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 From:  manz
1633.8 In reply to 1633.7 
Hi Brian,

>>My idea was that the rendering "competition?" would help towards general learning--in fact, comparing "how I did this" rather than "competition"

I do understand that, but just thinking that we should start by making the model ourself, therefore helping users first with MoI. Rendering can then be made if wanted and info on how that was achieved.
Its just with rendering, there are many different renderer`s being used, and a final render can depend on the resources available to that renderer (such as realistic pre-made materials, which can at times only be available to a license holder of that renderer)


- manz
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 From:  manz
1633.9 In reply to 1633.3 
Hi PaQ,

>>What we did is just take some photos of a simple object, like a toy or something like that.

I was not completely sure which direction to take, but yes, we could all work from a pic of something (to start) very simple, then move on to models that will use the various tools in MoI.

I did have a quick look around the web for a simple toy to build, I thought to start, should we try this?:-


EDITED: 3 Aug 2009 by MANZ

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 From:  rickky
1633.10 In reply to 1633.9 
this toy seems to be easy to model no ?
I think that if everybody wants to learn something
the difficult thing of this exercise is to find an object
with a little challenging part to modelling

For your toy, have you got the front and top view ?
Thanks in advance
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 From:  manz
1633.11 In reply to 1633.10 
Hi rickky,

>>this toy seems to be easy to model no ?

I thought to start with something very simple, really just for simple booleans, navigation and moving objects around. If you have a suggestion (or pics of) for another model, then please post.


>>For your toy, have you got the front and top view ?

It is just a pic I found on the web, there was only the one view. I can make the model and posts other views from that if wanted?


- manz
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 From:  rickky
1633.12 In reply to 1633.11 
ok let's begin with this toy
other views are welcome ;)
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 From:  Brian (BWTR)
1633.13 In reply to 1633.12 
Heres my quick bit of fun at the exercise. Hope it is of some value.
Brian

EDITED: 31 Dec 2008 by BWTR

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 From:  nycL45
1633.14 In reply to 1633.13 
And here is my crack at the truck. That was much fun and an easy introduction to most of the tools. Now, I need workflow advice on making more elaborate forms and recessed shapes and surfaces.

A couple of problems I had: 1) I drew a spline using polyline, line and arc, joined them and extruded but could not "skin" the major faces despite checking Caps, trying Planar and rebooting. 2) I was not able to group objects such as the ladder parts or the wheel, cap and axle.

Oops! I just noticed that one of the end surfaces got deleted somewhere along the line.

Added material via VrayForCinema4D.

EDITED: 2 Jun 2008 by NYCL45

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 From:  PaQ
1633.15 
Hey that's a great model to start with :)

I'll give a try ... is it me or it seems that the wheels are actually blended into the 'body' ?
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 From:  keith1961 (KEITH)
1633.16 
Hi Everybody
I haven't posted here for a while but noticed you all making a truck. Heres my effort. In terms of problems the only real one I had was with the dowels holding up the ladder. I set the fillet number too high and it caused some sort of error when I converted it to an .obj to import into Carrara for rendering. My fault not Moi's I think as I was rushing and didn't check the model for errors.

1. How it looked in Moi with fillet radius set at 0.4

2. How it looked when converted to .obj

3. How it looked on import to Carrara

4. Final render with fillet radius set to 0.35

Keith


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 From:  Michael Gibson
1633.17 In reply to 1633.14 
Hi nycL45, you wrote:

> 1) I drew a spline using polyline, line and arc, joined them and extruded but could
> not "skin" the major faces despite checking Caps, trying Planar and rebooting.

This would usually mean that those different curves were not quite touching each other end-to-end. If you could post a .3dm model file with those curves in it, I could take a look and see if that was the problem or if it was a bug.

- Michael
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 From:  Edwin (EDWINTSI)
1633.18 In reply to 1633.17 
Okay, i gave it a try.
I had to do it quite fast because i promised the wife i would do some things around the house, so i cheated with the wood material and painted the car brown instead of texturing it :-)

Edwin
As a final touch, God created the Dutch
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 From:  Daniele (BADANS)
1633.19 
Here's my truck!
Rendered with Vray4Cinema4D.
Thanks 4 viewing...I'm eagerly waiting 4 the next challenges, fun and learning!
Dan


"The darker the night, the closer the dawn."
(Buddhist Proverb)

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 From:  PaQ
1633.20 
Here's an other version, funny to see all there little moi's truck :)


EDITED: 28 Nov 2013 by PAQ

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