NGon WIP
 1-20  21-40  41-60  61-80  …  101-103

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.21 In reply to 162.19 
@Michael
Yooo!!!
Yet Not so bad indeed ! Under C4D

EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.22 In reply to 162.20 
Hi Kreten, thanks for posting these examples.

It looks like your optimization method is oriented towards generating quads. The method I'm working on is not going to be quite the same as that, I've attached a sample here.

- Michael
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.23 In reply to 162.21 
> Yet Not so bad indeed ! Under C4D

Looks really good!! It gives very much a feel of a carefully hand-optimized mesh, I think.

I'm not sure if there is any existing NURBS software out there that can do this kind of export. None that I am aware of right now anyway. This may end up being a very unique signature feature of MoI.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Kreten
162.24 In reply to 162.22 

Few triangles here and there wont do any harm:-)
Seems VERY GOOD but some of your vertices are not alined!
That could be a problem!
I will post one complicated egsample...I would like to see how MoI would deal with it...

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.25 In reply to 162.24 
From Steph
Seems a little prob with normal :"Blue" is not good oriented! (so they go to internal object)


Toon effect :)

EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.26 In reply to 162.24 
> Few triangles here and there wont do any harm:-)

There are actually no triangles stored in the file. It looks like you're loading the .obj file into Rhino - you'll see triangles there because Rhino does not support n-sided faces in its polygon meshes, so it creates triangles for any polygons that have more than 4 sides when it reads in the .obj file.

If you read that .obj file into a modeling system that supports n-sided polygons (such as Silo, Cinema4D, etc...) you won't have any triangles at all.

You won't really see the full benefit of this new n-gon polygon export unless your target system has modern support for n-sided polygons.

But I guess that there will be some benefit even with only quad support, since there are quite a few simple quads created as well..


> Seems VERY GOOD but some of your vertices are not alined!

Yup, this is one of the areas I have left to work on. I expect to solve this. There is no actual geometric crack there though, the extra point is snapped on to the edge of the adjacent polygon, forming a so-called "T" junction.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.27 In reply to 162.25 
> Seems a little prob with normal :"Blue" is not good oriented!
> (go they go to internal object)

Yup, it's one of the areas left to tune up.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.28 
Obj format with
Silo seems good
Blender not!
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Kreten
162.29 
Michael heres a try I would like you to test meshing with MoI!
Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.30 In reply to 162.28 
> Obj format with
> Silo seems good
> Blender not!

Too bad - it appears to have imported it ok but it looks like Blender is only supporting triangles and quads, not ngons...

It used to be that hardly anything supported ngons. I suppose that's why nobody else has attempted to do an NGon NURBS export before.... Until now. :)

Thanks for testing it with all these different modeling software, that is a big help to know how it is working with different systems!

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.31 In reply to 162.30 

Import OBJ format with
The Old Amapi 6.1 (became free) perfect! A task!
http://forums.polyloop.net/forumdisplay.php?f=83

Anim8Or (some triangles)
Kerkythea (some triangles)
Metasequoia (some triangles)
Wings3D don't Want load !!!
Shade 7.21 don't Want load!!!

EDITED: 13 Oct 2006 by PILOU

Attachments:

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.32 In reply to 162.29 
> Michael heres a try I would like you to test meshing with MoI!

It's attached. Here is what it looks like with n-sided polygons and no triangles:


  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.33 
Tricky cutting!

Does Moi will import OBJ ?
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.34 

A video from Steph who shows that some points are not "merged" but not visible to the eyes :)
So some surfaces are "open" !
http://annur.free.fr/MoI/PolyNM1.rar

Keep the good work :)

EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.35 In reply to 162.25 
> From Steph
> Seems a little prob with normal :"Blue" is not good oriented! (so they go to internal object)

I think I have fixed the orientation problem now. Can he please try the attached version and see if it is properly oriented? Thanks!

- Michael

EDITED: 25 Aug 2008 by MICHAEL GIBSON

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.36 In reply to 162.33 
> Does Moi will import OBJ ?

No, not for V1. I'm not really focusing on having polygon modeling tools in MoI at this point.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Michael Gibson
162.37 In reply to 162.34 
> A video from Steph who shows that some points are not "merged" but
> not visible to the eyes :) So some surfaces are "open" !

Yes, these are the so-called "T-junctions". I plan on fixing these, but that is going to be more complicated, probably not for a few days at least.

That is probably the most complicated part of finishing up this meshing system.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.38 In reply to 162.37 
An another one! Yes! Bryce 5 :)



EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.39 In reply to 162.37 

It's ok for Steph for the Normals with C4D :)
He ask to keep possibility of "welding" in option for the toon technic rendering in C4D :)

I shall remake tests with this new file :) (output2)

EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  Frenchy Pilou (PILOU)
162.40 
So with OBJ output2 :)
Same results just better for Wings3D : normals (blue) and some faces curious like in the little base circular round right down )
Silo ok
Amapi 6.1 OK
Bryce 5 OK

Anim8Or (triangles)
Kerkythea (triangles)
Metasequoia (triangles)

Maxwell Studio a lot of triangles !

Shade 7.21 do not load (Buffer overun)

Image for Wings3D

EDITED: 13 Oct 2006 by PILOU

  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
Show messages:  1-20  21-40  41-60  61-80  81-100  101-103