Changing XYZ (UCS) Plane
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 From:  manz
1618.10 In reply to 1618.8 
Hi Michael,

A user Cplane would certainly be good and very helpful.

I know you have your direction, but wondering (really just thinking aloud) due to what I do sometimes. Let me try to explain.

Normally for a user Cplane (in MoI) I will simply create a square curve with inscribed circle, I then rotate that to the Cplane I want, from that I have many options already built in to MoI. Other times, if I have a need to make more(a lot of) construction on such a user Cplane, then I will rotate all the model to one of the default Cplane. This does work for me, I am wondering if any sort of script could be put in place to manage that (I dont think so in V1,.. but possibly in v2?). To be able to rotate all from say a tri selection on a non-planer selection to revolve to base Cplane?

- manz
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 From:  Michael Gibson
1618.11 In reply to 1618.10 
Hi Steve, I definitely want to add a set of new "Orientation" transform commands. They would be focused on doing movement + rotation of objects to align them with other objects in a few different ways, I think they should cover the type of plane remapping that you are talking about here.

- Michael
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 From:  Jesse
1618.12 In reply to 1618.4 
Hi Keebo,

You might also consider using other tools besides lofting to gain greater control over an organic shape without the need of movable construction planes. When you see my example you'll see I didn't use a lot of planning or forethought, but I took a couple of your closed curves and added some squiggly side curves, doing a network surface to get a fairly natural looking organic shape. Then having read that you wanted to extend a structure that flows into a blossom, I added another section of curves using a circle with edited control points as a profile. I used blended curves to create a connection to the main body, using a network to make the stem, but having spent only 5 minutes or so messing around with this model, it's not a good transition. Getting a bit impatient, I finished it up by doing a two rail sweep towards the top. Maybe it would of been better to do it as a continuous network surface...but it any event, writing this explanation took longer than to make the model..:-) I just wanted to present some other construction methods. Hope it helps.

-Jesse

edit: The cool thing about MoI is that with "history" on the construction tools, you can move the control points of any curve after the surface is generated to easily change surface shapes.

EDITED: 22 May 2008 by JESSE

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