Nurbs Patch Modelling
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 From:  Brian (BWTR)
1596.52 In reply to 1596.51 
Would anyone with Carrara6Pro care to fiddle with this using the Displacement Brush in the Vertex Room?
Love to see what people come up with.
Brian

THIS IS A FAULTY FILE_____DO NOT TRY TO USE PLEASE__SORRY
BRIAN

EDITED: 31 Dec 2008 by BWTR

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 From:  Frenchy Pilou (PILOU)
1596.53 In reply to 1596.27 
@PAQ
yes Top Mod is a crazy prog for make easily curious forms impossible to make easily with other progs :)
http://www.topmod3d.org/

Where is the T-Spline converter?

Here some funny things TopMod---Zbrush :)


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 From:  Michael Gibson
1596.54 In reply to 1596.53 
Hi Pilou,

> Where is the T-Spline converter?

It's at http://www.tsplines.com/ - it's a plugin for either Rhino or Maya.

- Michael
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 From:  Frenchy Pilou (PILOU)
1596.55 In reply to 1596.54 
Ok I see :)
Is this sort of tools who is use in Rhino (as hidden tool) for the bender or deformations functions?
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 From:  Michael Gibson
1596.56 In reply to 1596.55 
Hi Pilou,

> Is this sort of tools who is use in Rhino (as hidden tool) for the
> bender or deformations functions?

It adds a different kind of object to Rhino - a "T-Spline" object which behaves sort of like a cross between subdivision surfaces and NURBS.

It lets you do some work more in the style of a polygon modeling program, but also get the final output in NURBS form.

- Michael
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 From:  jbshorty
1596.57 In reply to 1596.56 
yes. a kind of polysurface "with benefits" ;)

jonah
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 From:  PaQ
1596.58 In reply to 1596.53 
@Pilou

Nice topmodels !
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