Equal subdivisions with mouse rolling !!
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 From:  Michael Gibson
1587.19 In reply to 1587.17 
Also one other thing that may be of interest are these scripts which will allow construction lines to persist for more than the end of the current command:

http://kyticka.webzdarma.cz/3d/moi/#KeepCLine

Those scripts allow you to set up some keyboard shortcuts that let you keep construction lines that you have created until some later time when you can use a different key to remove them. If you need to do a lot of custom-spaced "in place" drawing, those may be useful.

But if you want to make a single shape (like the rectangle or polyline that I showed previously) that uses that spacing, the regular construction lines will work for that.

- Michael
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 From:  Michael Gibson
1587.20 In reply to 1587.17 
Hi Brian,

> Is this the sort of end result I should be looking for?

No, there it looks like you want to space one particular object (a point object) evenly along a curve. For that use the Transform / Array / Curve command instead - right now that is the easiest way of replicating one object along a curve to make multiple copies of it.

Div snap and construction lines in general are more intended to be used with drawing tools like Rectangle, polyline, etc..., where you just want to get one of the points of the shape that you are drawing snapped on to a particular precise spot right then.

- Michael
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 From:  Brian (BWTR)
1587.21 In reply to 1587.20 
The gif with 1517.18 lost me.
Forget it.
Don't want to know any more.
Brian
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 From:  Michael Gibson
1587.22 In reply to 1587.21 
Hi Brian, well it was just a demo of one kind of shape that can be done with even increments along an existing edge.

If the things that you are making are aligned to the grid, then you don't have to worry about any of this at all and just use the grid snap instead. That's the more typical situation.

Some people may want to construct a model that has some piece in it that does not happen to be aligned or sized with the grid but still has a type of regular increment nature to it. That's when this kind of procedure can be useful, it kind of lets you lay out a quick temporary custom spaced grid right in the location that you are drawing in.

- Michael
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 From:  Brian (BWTR)
1587.23 In reply to 1587.22 
Michael.
There is something missing in my ability to retain anything from that exercise to be visually useful to work with.
I just can not get anything to work to get the results you show.
Maybe, if I came back in a few days I might work out what I am not doing.
Brian
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 From:  Brian (BWTR)
1587.24 In reply to 1587.23 
Is this what I was missing?

If you divide a line you only get one single use of that division exercise, AND, you have to draw that single line from one of those division points whilst the, original, division, "pick start point" is still open.

If you want to do another proportional line placement you have to first repeat the division exercise.

Brian
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 From:  Michael Gibson
1587.25 In reply to 1587.24 
Hi Brian, yup that's right, it is kind of a one-shot deal that goes away after you finish the current command.

If you want it back again for a second command you would need to repeat those steps.

One method around this is to use a drawing tool like Polyline that lets you place many points inside of a single command, rather than the single "line" tool that just draws one line with each run.

The one I was showing in the demo there was the Polyline tool, that's why those lines stayed around for me until I had finished the whole shape I was drawing.


Also it is actually possible to use some scripts to keep the divided construction line around for longer, there are some scripts for that listed here: http://kyticka.webzdarma.cz/3d/moi/#KeepCLine .

If you find yourself needing to repeat that frequently then you could set up keyboard shortcuts with the "KeepCLine" script on it and that would eliminate the repeating step.

- Michael
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 From:  Brian (BWTR)
1587.26 In reply to 1587.25 
Thanks Michael.
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 From:  grandpi (PIERREARCHI)
1587.27 In reply to 1587.26 
Thank you, Michael.

I have just used your solution for a short time : not so an intuitive tool !.
I will try again this week end.

Bye,

Pierre.
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 From:  Michael Gibson
1587.28 In reply to 1587.27 
Hi Pierre, are you having problems with any one particular part?

Basically there are 2 motions that you have to do - first the click and drag to make the construction line, and then a press and hold on the little launcher tag. After that it should be pretty self-explanatory, just fill in the menu item and snap to the points...

Once you get used to it, you should be able to activate it pretty quickly.

Please let me know if you continue to have problems with it.

- Michael
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 From:  DannyT (DANTAS)
1587.29 
Hi Michael,
Does this work for 'add point' at an equal distance on a curve. I can't seem to get it to work with 'add points' it shows first division 0/8 for example and the last division 8/8 but nothing in between.
I sketched the curve 50 long @ 30deg.








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 From:  Michael Gibson
1587.30 In reply to 1587.29 
Hi Danny - no that won't work currently, add point is kind of a special case where it only looks for a point using "On" snap on a curve (or on the hull line between 2 existing control points), it doesn't know how to take osnaps from other objects (like the div snap kind of belongs to the construction line, not to the curve) and apply them to the curve.

I think it should be possible to improve that though.

For the case that you show there where you want to end up with a curve that has 8 equally spaced control points on it, you can get that by a different sequence - start the Draw curve / Freeform / Control points command, then set up the div snap, and then draw the new curve placing the points at those snap locations.

- Michael
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 From:  DannyT (DANTAS)
1587.31 In reply to 1587.30 
Ok, got it.
Thanks
Danny
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