Moi & linux
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 From:  Frenchy Pilou (PILOU)
1583.13 In reply to 1583.11 
< I can't believe in the near feature I will run windows just for MoI (sad)
There are another true gems that run only on Pc ;)
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 From:  YANNADA
1583.14 In reply to 1583.13 
>There are another true gems that run only on Pc ;)
Indeed but for first time Apple LOOKS SOLID

Rhino
Siemens NX (that means SolidWorks will have to follow)

Vectorworks
ArchiCAD

Maya
Modo
Cinema 4D

Zbrush
Autodesk - Mudbox (well they had to due to Zbush port on OS X)
3DCoat

Autodesk - Toxik
Apple - Shake
Apple - Final Cut Studio

Adobe - ...etc.

(Solutions to fit all wallets)
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 From:  jbshorty
1583.15 In reply to 1583.14 
Yes, but to be fair - Rhino OSX had been requested for many years, but they never planned to port it. Then someone knocked on their door with a working version in hand... I think Michael is doing right to focus on improving MoI for Windows. Once everything goes 64 bit, will there be any advantage to using OSX anyway?

Brian, if you want to compare software to gasoline then at least you should consider the OS is the type of engine. And the software can be gasoline, ethanol, diesel, hydrogen, etc. Some can be interchanged, and some not!

jonah
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 From:  chocobanana
1583.16 In reply to 1583.10 
Hello Michael

I certainly am well aware that it is a great effort to make the port and that my words didn't make it justice.

I guess this is more like something I wanted to share since I am so frustrated in my quest to free my self of proprietary OSes in an Industrial Design workflow.

Anyway, you got a great point on what concerns the interface, toolkits won't help you here indeed... Perhaps gecko, webkit as discussed before to replace that nasty mshtml... Maybe make this a RIA app? And I personally think you're definitely going on the right path by think of a proper custom interface instead of using a generic concept!!!

Great that you understood what I meant by "barely started". This is still v1 but you'll surely agree now would be the best time to port with the fewest human/technical resources available. And you don't have a manager above you to say no.

But anyway, in the end I understand your whole point for the single fact that this is a single man effort.

Thank you for the tip in running it on a VM. I would rather try everything possible to run in Wine but if necessary I'll resort to a VM.

Btw, is the educational version of MoI upgradeable to a future commercial version?

Thanks and all the best!

EDITED: 16 Jan 2009 by CHOCOBANANA

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 From:  -ash-
1583.17 In reply to 1583.10 
> I can understand why you would think that it is just barely started though, I mean making things
> uncluttered and easier to use often makes people mistakenly think that it only takes a small amount
> of work to make such things happen... But perversely it actually takes a large amount more work to make such things.

I totally agree with this Michael. Back when I did interface/interaction design, I always said that if it looked obvious, then I had done my job well. Trouble was people looked at the final result and didn't understand why it took so long.

Keep up the good work.

Regards
Tony

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 From:  Michael Gibson
1583.18 In reply to 1583.15 
Hi Jonah,

> Yes, but to be fair - Rhino OSX had been requested for
> many years, but they never planned to port it. Then
> someone knocked on their door with a working version in hand...

I think that he had a kind of prototype cooked up initially there to show what was possible, not really a complete working version.

If I understand correctly, he's been working on getting a full ported version for well over a year now and there is still quite a ways to go yet before it is actually finished!

It looks like there are going to be some pretty big problems with the finished port as well since it won't run any existing plugins or even any existing scripts since those are all done in VBScript instead of a cross-platform scripting language...

- Michael
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 From:  Michael Gibson
1583.19 In reply to 1583.16 
Hi chocobanana,


> Perhaps gecko, webkit as discussed before to replace
> that nasty mshtml...

Yeah I think this is the best possibility for the future.

But unfortunately these other engines are way behind in the kind of extensibility that I really need to do a proper job. Mshtml.dll has a mechanism in it called IHTMLPainter that makes it pretty easy to make a C++ component that integrates into the browser at a very low level, participating directly in the painting of the page.

The other web platforms just do not have anything similar to this, they have instead focused energy only on things accessible to script code, stuff like the Canvas element. That's great for other types of stuff, but not really for trying to make custom controls like I need to do.

Hopefully in the future this will get better though. In the most recent version of Qt they brought in a version of WebKit that can be used in conjunction with Qt. I was hoping that this might be a good way forward but I took a look at it and the extension hooks are still too primitive, it does allow for a Qt control to be declared as an <object> tag in a page, so there is something there but the controls that way are kind of like an isolated island, I need better integration into the whole page like the mshtml.dll mechanisms provide. For example I need to be able to put down a custom painted background using C++ code, while letting the browser handle the text display in the foreground - that isn't possible with a clunky <object> method but works great in the IHTMLPainter method in mshtml.dll .


> Btw, is the educational version of MoI upgradeable to a
> future commercial version?

Yeah, I think I will set it up to allow that.


- Michael
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 From:  Brian (BWTR)
1583.20 In reply to 1583.19 
Maybe I should think up a Metafive?

Braian
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 From:  jbshorty
1583.21 In reply to 1583.18 
""""I think that he had a kind of prototype cooked up initially there to show what was possible, not really a complete working version.

If I understand correctly, he's been working on getting a full ported version for well over a year now and there is still quite a ways to go yet before it is actually finished!

It looks like there are going to be some pretty big problems with the finished port as well since it won't run any existing plugins or even any existing scripts since those are all done in VBScript instead of a cross-platform scripting language...

- Michael""""

Of course! I didn't mean to imply that it was stable. It was just a baby learning to walk. Take two steps, crash and repeat :) Considering their extensive beta periods, I wouldn't be surprised if it's not ready to ship at same time as V5 for Windows... About the scripting, i think I recently saw Dale mention something about adding new languages. But the plugin port is a pretty major issue. I think they plan to fully expose the feature set of Rhino's internal render engine, because they expect no render plugs to be available right away...

jonah
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 From:  Michael Gibson
1583.22 In reply to 1583.21 
Hi Jonah,

> About the scripting, i think I recently saw Dale mention
> something about adding new languages.

That may help to give someone who is writing a completely new script an option to choose a language that will be portable.

But it won't help to enable any of the zillions of previously existing scripts to run...

I'd think that any "power users" on the Mac will still need to run the Windows version under Parallels/VMware even after the native Mac port is all complete... That seems like a pretty messed up situation.

- Michael
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 From:  YANNADA
1583.23 In reply to 1583.18 
I'd think that any "power users" on the Mac will still need to run the Windows version under Parallels/VMware even after the native Mac port is all complete... That seems like a pretty messed up situation.

- Michael

that's why the sooner the better will be a wise choice for MoI, IMO
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 From:  jbshorty
1583.24 In reply to 1583.22 
""""I'd think that any "power users" on the Mac will still need to run the Windows version under Parallels/VMware even after the native Mac port is all complete... That seems like a pretty messed up situation.

- Michael""""

That's probably true, but somehow I think only a small portion of users with big investments of plugins will feel the need to jump to OSX. If Win users migrated in a mass wave to OSX, it wouldn't really give McNeel much reason to work on the port in the first place... :) Rhino 5 will be 64 bit. So will there be any benefit to using OSX instead of PC?

jonah
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 From:  Michael Gibson
1583.25 In reply to 1583.24 
Hi Jonah,

> That's probably true, but somehow I think only a small
> portion of users with big investments of plugins will feel
> the need to jump to OSX.

I'm actually not so much thinking about existing users, more about brand new users.

They'll ask a question about how to do something, and the answer will be - "use this plugin" or "use this script", and then they won't be able to do that.

For example they'll go to the Rhino labs page and see all the different plugins that are supposed to help them do various things, but they won't be able to use any of them...


> So will there be any benefit to using OSX instead of PC?

I think most of the OSX users would consider OSX itself to be the main benefit!


But the overall main reason to do a port is to attract more brand new users who are not already using the existing software since it does not run on their operating system, rather than for existing users.

- Michael
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 From:  YANNADA
1583.26 In reply to 1583.25 
>I think most of the OSX users would consider OSX itself to be the main benefit!

CORRECT

>But the overall main reason to do a port is to attract more brand new users who are not already using the existing software since it does not run on their operating system, rather than for existing users.

- Michael

About 60% of the beta users are current Rhino users on Windows. I expect most will want to switch. I don't think we'll attract many non-Rhino users until we have a real Mac OS X interface. Robert McNeel
http://www.architosh.com/news/2008-08/0814_sig_interv_rhino_osx.html
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 From:  YANNADA
1583.27 In reply to 1583.24 
McNeel Explains Leopard and 64-bit Rhino for Mac Users
http://www.architosh.com/news/2008-08/0814_sig_interv_rhino_osx.html
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 From:  YANNADA
1583.28 
The bottom line is lots of parts have to be reviewed and in many areas they have to go back to the drawing board, BUT if they play their cards well that could ONLY result to a better PC and OSX software.
Anyway that's turning to a RhinoOSX thread, all I'm interested is to MoIOSX here...
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 From:  Brian (BWTR)
1583.29 In reply to 1583.26 
Brians Metafive!

MoI is SOOO good!
Throughout the world, users buy new (no name!!!) PC OSs/progs (take your pick of Meta4S) to gain the benefits!

Suddenly, all the PC alternatives find they can provide solutions to "accommodate" MoI working in thier system!

AND!---Michael only had to stick to his guns!

(Has anyone a problem that Brian can not fix in a trice?---I have YEARS of experience in solving the problems of the world!)

Brian
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 From:  Michael Gibson
1583.30 In reply to 1583.26 
Hi yannada,

re: "I don't think we'll attract many non-Rhino users until we have a real Mac OS X interface."

That's one of the things that can be good about doing a non-conventional UI like MoI, it tends to easier for it to go over to another platform without it seeming as strange.

MoI's UI is actually pretty Mac-ish looking already, it probably would not really need any kind of redesign at all to fit in well. It is too bad that it is such a difficult task to make it happen though.

- Michael
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 From:  YANNADA
1583.31 In reply to 1583.30 
MoI's UI is perfect and almost everything MoI does up to now is better than "..." otherwise we would not be here talking. I only wish was my choice to choose the platform.
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 From:  Frenchy Pilou (PILOU)
1583.32 In reply to 1583.31 
Maybe Platforms Mac/PC are not on the same level of price ;)
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