Navigation question-request.
 1-20  21-23

Previous
Next
 From:  Michael Gibson
1582.21 In reply to 1582.20 
Hi Brian, :) I take it from your reply that Carrara's universal manipulator cannot do that kind of snapped precision scale...

That kind of precision is not generally needed when just squishing vertices around in a poly mesh or subd type modeler, which is where you typically see that kind of manipulator being used.

But MoI is focused in a lot different direction than that, not having stuff like precise snapping would not be quite a good fit for the kind of modeling that MoI is set up for.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
Next
 From:  PaQ
1582.22 
Hi Michael.

>> For the toolbar button, you probably want to set the option to reverse how it works, you can do that under Options dialog / View / Rotate/Pan/Zoom options / Reverse rotate button.

Alright, this is a lot better (for me :))

>> Also with that button you don't want to make large movements with the mouse like you may normally do with the "in viewport" type rotate, just move it by a pretty small amount, like given the size of the button don't move it more than one button's length or so away from there. This can be nice for tablets because you can get action with only small movements of your hand. You can also adjust the sensitivity under that Rotate/Pan/Zoom options to reduce it still seems too sensitive for you.

Well it's more the the fact that the viewport continue rotating when I don't move the mouse anymore disturbing me. but I get you loud and clear, as I'll not use this rotation tool I don't really care ;).

>> It does seem like MoI's behavior is more standard across a larger number of apps though.

Looks like indeed !

>> When using the little toolbar rotate in Modo, it seems to also behave exactly the same as MoI. I mean same exact behavior when you flip upside down.
Here I'm talking about the little one in the upper-right corner of the viewport, are you talking about some different one, or did this possibly change in the new version of Modo?

Yes you're right, it reacts like in Moi, my mistake :S (but again, I never use it, I'm a shortcut addict when it's about navigation)

>> I do see that the Alt+Left click "in viewport" rotate is totally different than that though. Actually this is the kind of rotation that really bugs me quite a lot, where it doesn't keep me vertically oriented and above the x/y plane when I rotate towards the left. For me that makes me get twisted upside down way more easily than the "stay vertical" type rotation method.

I can ear you :) ... now imagine, it's absolutely the same feeling I have with the actual Moi navigation ;) (maybe because I'm using this method since 10 years :P)

>> This is the same type of rotation as the "rotate relative to view" option in Rhino.

I have a fresh install of my computer here, so I don't have my Rhino LE anymore ... but if it's the same, well I would realllly love to have this option for the viewport rotation.

>> The option that I was thinking of adding for you is different than this - I was thinking of adding the option to behave like Maya where it works like MoI currently does except if you have rotated "over the top" of the pole so that you are now upside down, it will reverse the left-right action to make it feel more local but still keep you in the "above the plane" type rotation method. This is the method that has the "bounce" effect in it when doing animated style continuous rotations but I think it will make it work more like how you expect.

Well again, the rhino method is probably enough. That's said if it's to please 0.01% of you user database, maybe it's finally not really important.

So thanks Michael for your reading anyway !!!
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged

Previous
 From:  Michael Gibson
1582.23 In reply to 1582.22 
Hi PaQ,

> Well it's more the the fact that the viewport continue rotating
> when I don't move the mouse anymore disturbing me.

Yeah, it is a very different style. But that continuing rotation is basically what makes it possible to get stuff to happen with only very small movements of the mouse.


> Well again, the rhino method is probably enough. That's said if
> it's to please 0.01% of you user database, maybe it's finally
> not really important.

I don't at all mind adding in options for stuff like this, especially if I add it only to the moi.ini file, that has a very low impact and doesn't cause any problems.

I'll see what I can do - at the very least the Maya style option of reversing left/right when you are upside down is very easy for me to do, and would probably help out somewhat (it should deal with the kind of left-right reversal that you were mentioning originally), so I might start with that. The full "relative to view" type motion is kind of a bigger change, that one might take a little longer to get to.

- Michael
  Reply Reply More Options
Post Options
Reply as PM Reply as PM
Print Print
Mark as unread Mark as unread
Relationship Relationship
IP Logged
 

Reply to All Reply to All

 

 
 
Show messages:  1-20  21-23