Object frame progress
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 From:  Marc (TELLIER)
1571.107 In reply to 1571.106 
Hi,

While working on a document in Photoshop, I've noticed that if you press alt while dragging the corner handles (In free transform) the center widget becomes the origin of the scaling action. This overrides the normal "opposite corner handle" origin.


If a similar gymnastic were possible in Moi, it might be quite interesting...


Marc
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 From:  Michael Gibson
1571.108 In reply to 1571.107 
Hi Marc, I do have a similar thing set up for this. Except instead of using Alt, you can switch between scale-from-corner and scale-from-center by clicking a corner grip (press and release the mouse button without dragging).

I've got simple rotation working now, just working on a couple of more tune-ups to that. You'll be able to do a rotation of a specific angle by setting the angle constraint in the bottom toolbar either before or during dragging the rotation grip.

- Michael
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 From:  Marc (TELLIER)
1571.109 In reply to 1571.108 
Hi Michael, will it be possible to drag the center point elsewhere?

Marc
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 From:  Michael Gibson
1571.110 In reply to 1571.109 
Hi Marc,

> will it be possible to drag the center point elsewhere?

For scaling no, but I think for rotation yes. I haven't quite gotten to that part of the rotation stuff yet though.

- Michael
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 From:  Michael Gibson
1571.111 
All right, well I've finished up the object frame stuff for the first beta.

Some of the interesting additional things - the frame will now show up in the perspective view as well if you have planar objects selected.

When you click (instead of drag) the rotation grip, you go into a special tri-wheel type rotation mode. This is now slightly different than the one in v1 on background images. In the Top/Front/Right views, you will always see a single view-oriented circle there, so that lets you always do a world axis rotation if you use those views. In the perspective view, you see all 3 circles.

When you're in tri-wheel mode, you can grab the center rotation point and move it somewhere else. That moves the entire tri-wheel to a new location and lets you control the rotation pivot point.

It's also possible now to get an exact angle rotation with the rotation grip (or wheel mode) by entering an angle constraint on the bottom toolbar either before or during doing the drag.

This now lets you do quite a lot of things, such as scaling, mirroring, and rotation either freeform or by a specific angle without needing to activate the Transform commands.


Background images also get all the new edit frame stuff as well, so you can toggle between scaling an image from the corner or from the center by clicking on the scale handles, and set the center of rotation in the same way.

- Michael
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 From:  DannyT (DANTAS)
1571.112 In reply to 1571.111 
Sounds good Michael, can't wait to try it out.

~Danny~
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 From:  karter
1571.113 In reply to 1571.111 
>When you're in tri-wheel mode, you can grab the center rotation point and move it somewhere else. That moves the entire tri-wheel to a new location >and lets you control the rotation pivot point.

My CAM app has the facility whereby you can move the pivot point.....without cluttering the screen. BY holding down Ctrl and RMB clicking the position on screen will do this ?........I will be purchasing MoI very soon and so I look forward to trying your version out.

Thanks Michael,
--Paul
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